Commit History

Author SHA1 Message Date
  Mr.doob 32b581f24f r47 13 years ago
  alteredq 3c618a8696 Fixed too aggressive projection matrix uniform caching. 13 years ago
  alteredq efee731b4c Fixed wrong GL parameter name. 13 years ago
  alteredq 37ec3d678c Updated builds. 13 years ago
  alteredq d53ddb6bf5 Updated builds. 13 years ago
  Mr.doob b74342a4d6 Updated RequestAnimationFrame polyfill. 13 years ago
  Mr.doob 541bf84bd0 Added 'alpha' and 'premultipliedAlpha' parameters to WebGLRenderer 13 years ago
  alteredq a31e8a1555 Fixed lag in shadows when light was moving. 13 years ago
  alteredq 8cf53364a3 Updated DirectionalLight handling in WebGLRenderer. 13 years ago
  alteredq bf6b6d3c45 Modified SpotLight to cast light as PointLight (to be consistent with casted shadow). 13 years ago
  alteredq 6b0edfddaa Added shadows for DirectionalLights. 13 years ago
  alteredq 05b32dead7 VisibleCamera => CameraHelper 13 years ago
  alteredq 9fdd14190e Added check for pixel being behind light frustum in shadow map shader. 13 years ago
  alteredq 12bdd51aa5 Fixed VisibleCamera's near plane. 13 years ago
  alteredq 74a9e249ee Modified shadow maps to use world positions of SpotLight and its target. 13 years ago
  alteredq 55c95ea2a2 Added flag to SpotLight for showing shadow map camera. 13 years ago
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 13 years ago
  alteredq 268771e6a0 Updated builds. 13 years ago
  Mr.doob db59760f0b Updated builds. 13 years ago
  alteredq d8c23537f4 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 years ago
  alteredq 835b57adda Added VisibleCamera object and example. 13 years ago
  Mr.doob 40dad13424 Made WebGLRenderer .setDepthWrite() public. Fixed webgl_loader_ctm_materials cubemap rotation. 13 years ago
  Mr.doob 3a59e4bd34 Implemented @WestLangley Ray improvements. 13 years ago
  Mr.doob d774725802 Updated builds. 13 years ago
  Mr.doob dec49e7b61 Merging with @alteredq's branch. (Some day I'll learn how to do this properly...) 13 years ago
  Mr.doob 2cb59de6d4 Frustum: Avoiding creating a new Vector3 every time. 13 years ago
  alteredq de7e849018 Fixed incorrect shadow receiving for morphs. 13 years ago
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 13 years ago
  alteredq 2e22acbf0c Added "generateMipmaps" flag to Texture and RenderTarget. 13 years ago
  alteredq 51f45e8bde Added clamping to specular term. 13 years ago