Mr.doob
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32b581f24f
r47
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13 years ago |
alteredq
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3c618a8696
Fixed too aggressive projection matrix uniform caching.
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13 years ago |
alteredq
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efee731b4c
Fixed wrong GL parameter name.
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13 years ago |
alteredq
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37ec3d678c
Updated builds.
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13 years ago |
alteredq
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d53ddb6bf5
Updated builds.
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13 years ago |
Mr.doob
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b74342a4d6
Updated RequestAnimationFrame polyfill.
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13 years ago |
Mr.doob
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541bf84bd0
Added 'alpha' and 'premultipliedAlpha' parameters to WebGLRenderer
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13 years ago |
alteredq
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a31e8a1555
Fixed lag in shadows when light was moving.
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13 years ago |
alteredq
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8cf53364a3
Updated DirectionalLight handling in WebGLRenderer.
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13 years ago |
alteredq
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bf6b6d3c45
Modified SpotLight to cast light as PointLight (to be consistent with casted shadow).
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13 years ago |
alteredq
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6b0edfddaa
Added shadows for DirectionalLights.
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13 years ago |
alteredq
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05b32dead7
VisibleCamera => CameraHelper
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13 years ago |
alteredq
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9fdd14190e
Added check for pixel being behind light frustum in shadow map shader.
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13 years ago |
alteredq
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12bdd51aa5
Fixed VisibleCamera's near plane.
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13 years ago |
alteredq
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74a9e249ee
Modified shadow maps to use world positions of SpotLight and its target.
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13 years ago |
alteredq
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55c95ea2a2
Added flag to SpotLight for showing shadow map camera.
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13 years ago |
alteredq
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49f14b8e68
Refactored shadow maps to store shadow parameters and data in SpotLight.
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13 years ago |
alteredq
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268771e6a0
Updated builds.
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13 years ago |
Mr.doob
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db59760f0b
Updated builds.
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13 years ago |
alteredq
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d8c23537f4
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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13 years ago |
alteredq
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835b57adda
Added VisibleCamera object and example.
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13 years ago |
Mr.doob
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40dad13424
Made WebGLRenderer .setDepthWrite() public. Fixed webgl_loader_ctm_materials cubemap rotation.
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13 years ago |
Mr.doob
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3a59e4bd34
Implemented @WestLangley Ray improvements.
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13 years ago |
Mr.doob
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d774725802
Updated builds.
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13 years ago |
Mr.doob
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dec49e7b61
Merging with @alteredq's branch. (Some day I'll learn how to do this properly...)
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13 years ago |
Mr.doob
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2cb59de6d4
Frustum: Avoiding creating a new Vector3 every time.
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13 years ago |
alteredq
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de7e849018
Fixed incorrect shadow receiving for morphs.
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13 years ago |
alteredq
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71fafdf25d
Some cleanup and normalization fixes in shaders.
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13 years ago |
alteredq
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2e22acbf0c
Added "generateMipmaps" flag to Texture and RenderTarget.
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13 years ago |
alteredq
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51f45e8bde
Added clamping to specular term.
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13 years ago |