Commit History

Author SHA1 Message Date
  Mr.doob bc383cf790 Included FontUtils and TextGeometry in relevant examples. 9 years ago
  Mr.doob 2a91fef346 shadowDarkness clean up. 9 years ago
  Mr.doob 5720ae4e06 Geometry: Removed morphColors. 9 years ago
  Ben Houston 036147e203 geometry/object.clips -> geometry/object.animation 10 years ago
  Ben Houston 03269bf785 remove MorphAnimMesh were possible from examples and just use the Mixer. 10 years ago
  Ben Houston e6795ff363 removing MorphAnimMesh from various examples. 10 years ago
  WestLangley 6ec18d11c4 Added transform methods to Geometry and BufferGeometry 10 years ago
  Mr.doob 66d3eb0d36 Updated shadowMap calls. 10 years ago
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 years ago
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 years ago
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 years ago
  Mr.doob d86527f9fa Improved some examples. 11 years ago
  Mr.doob 1ec37295bd Examples clean up. 11 years ago
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 years ago
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 years ago
  WestLangley a1d6af3301 Made shadowmap HUD a toggle, plus miscellaneous cleanup 11 years ago
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 years ago
  Mr.doob 9e2f76bbe8 Yet some more adjustHSV removal. 12 years ago
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 years ago
  alteredq ec9f99712e Fixed JSONLoader example material palette and some more examples cleanup. 12 years ago
  Mr.doob feffb88f1e Includes to editor and examples. 13 years ago
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 years ago
  Mr.doob a408841c61 Changed three.js link in examples. 13 years ago
  Mr.doob 4f4f87430f Splitted ShaderExtras into individual files. 13 years ago
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 years ago
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 years ago
  Mr.doob 632b0f8e0c HTML correctness. 13 years ago