Commit History

Auteur SHA1 Bericht Datum
  Mugen87 6163e28654 Examples: Clean up 7 jaren geleden
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. 8 jaren geleden
  WestLangley 848a1814b9 material.shading ==> material.flatShading 8 jaren geleden
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false 8 jaren geleden
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 jaren geleden
  Mr.doob 173caa387a stats.js usage clean up 9 jaren geleden
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 jaren geleden
  Mugen87 59de7d60d4 refactor materials in examples 9 jaren geleden
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object 10 jaren geleden
  Mr.doob 1aabcb379c Examples clean up. 10 jaren geleden
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. 10 jaren geleden
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 jaren geleden
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 jaren geleden
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 11 jaren geleden
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 jaren geleden
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 jaren geleden
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 jaren geleden
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 jaren geleden
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. 12 jaren geleden
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 jaren geleden
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 jaren geleden
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 jaren geleden
  Mr.doob feffb88f1e Includes to editor and examples. 13 jaren geleden
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 jaren geleden
  Mr.doob a408841c61 Changed three.js link in examples. 13 jaren geleden
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 jaren geleden
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 jaren geleden
  Mr.doob 632b0f8e0c HTML correctness. 13 jaren geleden
  Mr.doob 562bd2a869 Renamed gpu picking example. 13 jaren geleden