提交历史

作者 SHA1 备注 提交日期
  WestLangley 94e5122f83 Remove unnecessary shader chunk 7 年之前
  Mugen87 9bf2b8e028 Examples: Clean up 7 年之前
  Mugen87 8f194ec566 Examples: Clean up 7 年之前
  WestLangley db1941e390 Required as a result of #13277 7 年之前
  Mr.doob 3bcb9c2d0d Fixed CRLF issues. See #13262 7 年之前
  WestLangley e181b055c3 Remove no-culling 7 年之前
  Magnuz Binder 0af653dc9f Change colour => color. 7 年之前
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 年之前
  Mr.doob 4ab3305a4a Fixed some lgtm.com alerts. 8 年之前
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 年之前
  aardgoose 3c672c5c33 replace UniformsUtils.merge 8 年之前
  Tristan Valcke 634e3ba738 Remove unnecessary comma in webgl_shaders_tonemapping 8 年之前
  Mr.doob 68536213c2 Fixed example that relied on internal class. 9 年之前
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 年之前
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. 9 年之前
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 年之前
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 年之前
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 年之前
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 年之前
  Mugen87 0f5e69cec8 removed deprecated THREE.ImageUtils.loadTextureCube 9 年之前
  Mr.doob 645aaf254c Fixed examples. 9 年之前
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 年之前
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 年之前
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 年之前
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 年之前
  Mr.doob 5381cfbe26 Fixed example. 10 年之前
  Mr.doob b4242d00f4 Fixed OrbitControls and DAT fight. 10 年之前
  Ricardo Cabello 5575764d97 Merge pull request #6245 from WestLangley/dev-gamma 10 年之前
  Michael Bond 0ba7480cb1 Fix for average lumninance uniform not being set across both static tone mapping shaders 10 年之前
  Ben Houston 8d83e0e5d4 add gamma correction pass to adaptive tone mapping example. 10 年之前