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cameras
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e45d64636d
Moved CombinedCamera out of build.
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11 年之前 |
controls
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793e335d18
Merge remote-tracking branch 'upstream/dev' into adsk-dev
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11 年之前 |
crossfade
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a01e7c0bed
Updated examples that rely on GeometryUtils.merge.
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11 年之前 |
curves
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40cec1eb64
Moving NURBS code to /examples/js/curves for now.
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12 年之前 |
effects
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fc73dbca5a
OculusRiftEffect: Added DK2 configuration.
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11 年之前 |
exporters
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f8ecbb150e
Moved *Exporter code to the objects themselves. See #4621.
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11 年之前 |
geometries
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9f69cbc3ac
Decals: Code clean up.
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11 年之前 |
libs
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3a0a43137d
PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too
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11 年之前 |
loaders
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15d308d882
pvr format - add pvr v3 support - fixed wrong parsing order for faces -> mipmaps in cubemaps
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11 年之前 |
math
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f4ce69bc98
Updated examples with API changes.
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11 年之前 |
modifiers
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f46a2b841e
Removed face.centroid and geometry.computeCentroids()
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11 年之前 |
postprocessing
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68269fb45e
Examples clean up.
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11 年之前 |
renderers
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9dee6be6e5
Removed WebGLRenderer3.
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11 年之前 |
shaders
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3b8906d286
FXAAShader: Removed unused varying.
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11 年之前 |
utils
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d5c57ee8f9
Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835.
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11 年之前 |
wip
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fce86cbbda
Added PlaneBufferGeometry.
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11 年之前 |
AudioObject.js
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bb31515d6b
Vector3.get*FromMatrix() -> Vector3.setFromMatrix*()
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11 年之前 |
BlendCharacter.js
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aff4c1c2a1
This commit improves the flexibility of the animation system by allowing any
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11 年之前 |
BlendCharacterGui.js
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4b456f8852
SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples.
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11 年之前 |
Car.js
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eecc8f7c5c
Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835.
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11 年之前 |
Cloth.js
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db6a79a730
Fixed some more sub(a,b) to subVectors(a,b).
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12 年之前 |
CurveExtras.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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13 年之前 |
Detector.js
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d7b445d0de
browserify Detector.js
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11 年之前 |
ImprovedNoise.js
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2a8abb5531
Implemented gero3 Rectangle optimisations.
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14 年之前 |
MD2Character.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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12 年之前 |
MD2CharacterComplex.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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12 年之前 |
MarchingCubes.js
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 年之前 |
Mirror.js
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90ab0b70bf
Polyfill for Math.sign().
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11 年之前 |
Ocean.js
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8eeb0d5bbd
Examples improvements.
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11 年之前 |
Octree.js
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f46a2b841e
Removed face.centroid and geometry.computeCentroids()
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11 年之前 |
PRNG.js
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041054283a
Messing with a new terrain generator demo.
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14 年之前 |
ParametricGeometries.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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13 年之前 |
ShaderDeferred.js
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060b294a12
WebGLDeferredRenderer: added tonemapping.
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12 年之前 |
ShaderGodRays.js
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774fa4ae04
Added workaround for ANGLE bug in godrays example.
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12 年之前 |
ShaderSkin.js
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04ce05d49c
unifying shader names.
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11 年之前 |
ShaderTerrain.js
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04ce05d49c
unifying shader names.
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11 年之前 |
ShaderToon.js
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36d2494d59
Renamed nWorld => worldNormal in shaders.
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12 年之前 |
SimplexNoise.js
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9ad6e5445e
fixes for dot operations in SimplexNoise. #1993
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13 年之前 |
SimulationRenderer.js
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cf6d41b320
Better for loop for SimulationRenderer
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11 年之前 |
SkyShader.js
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55dd8add1e
Initial import of Preetham Sky Shader and Example
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11 年之前 |
Sparks.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 年之前 |
TypedArrayUtils.js
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21322b785f
Added performance improvement ideas
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11 年之前 |
UCSCharacter.js
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953931d101
Fix a small problem in UCSCharacter
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11 年之前 |
WaterShader.js
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82358f2b21
Fixed Mirror and WaterShader. Thanks @erichlof!
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11 年之前 |