Pierre Lepers 15d308d882 pvr format - add pvr v3 support - fixed wrong parsing order for faces -> mipmaps in cubemaps 11 年之前
..
cameras e45d64636d Moved CombinedCamera out of build. 11 年之前
controls 793e335d18 Merge remote-tracking branch 'upstream/dev' into adsk-dev 11 年之前
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 年之前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年之前
effects fc73dbca5a OculusRiftEffect: Added DK2 configuration. 11 年之前
exporters f8ecbb150e Moved *Exporter code to the objects themselves. See #4621. 11 年之前
geometries 9f69cbc3ac Decals: Code clean up. 11 年之前
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 年之前
loaders 15d308d882 pvr format - add pvr v3 support - fixed wrong parsing order for faces -> mipmaps in cubemaps 11 年之前
math f4ce69bc98 Updated examples with API changes. 11 年之前
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
postprocessing 68269fb45e Examples clean up. 11 年之前
renderers 9dee6be6e5 Removed WebGLRenderer3. 11 年之前
shaders 3b8906d286 FXAAShader: Removed unused varying. 11 年之前
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. 11 年之前
wip fce86cbbda Added PlaneBufferGeometry. 11 年之前
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 年之前
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 年之前
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js d7b445d0de browserify Detector.js 11 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
Mirror.js 90ab0b70bf Polyfill for Math.sign(). 11 年之前
Ocean.js 8eeb0d5bbd Examples improvements. 11 年之前
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 年之前
ShaderSkin.js 04ce05d49c unifying shader names. 11 年之前
ShaderTerrain.js 04ce05d49c unifying shader names. 11 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 年之前
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter 11 年之前
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 年之前