Vincent Lark 3a221bb9e0 add BabylonLoader documentation %!s(int64=11) %!d(string=hai) anos
..
cameras 3240549297 Docs: Minor clean up. %!s(int64=12) %!d(string=hai) anos
constants c95216f296 Docs: Spaces to tabs clean up. %!s(int64=12) %!d(string=hai) anos
core 06d98a3620 Moved Geometry.makeGroups to WebGLRenderer. %!s(int64=11) %!d(string=hai) anos
examples 80ad89779f fixed lut and docs %!s(int64=11) %!d(string=hai) anos
extras 76ecc66174 Completed half of curve documentation %!s(int64=11) %!d(string=hai) anos
lights 4df8de1910 Update AreaLight.html %!s(int64=12) %!d(string=hai) anos
loaders 3a221bb9e0 add BabylonLoader documentation %!s(int64=11) %!d(string=hai) anos
materials 2392547922 Further improvements to ShaderMaterial docs %!s(int64=11) %!d(string=hai) anos
math 25ef4427e2 Vector3 .(un)projectCamera() to .(un)project(). Thanks @WestLangley! %!s(int64=11) %!d(string=hai) anos
objects 51f3c18e12 Docs: Invisibles clean up. Started using Atom... %!s(int64=11) %!d(string=hai) anos
renderers 300cb9138f Added better description of how to calculate matrix transform in vertex shader, borrowing from https://github.com/mrdoob/three.js/issues/1188#issuecomment-3666286 %!s(int64=11) %!d(string=hai) anos
scenes 69911753d1 Update Scene.html %!s(int64=11) %!d(string=hai) anos
textures 54ad57477f Docs: Id definition clean up. %!s(int64=11) %!d(string=hai) anos
Original.html 02ae35d464 fixed document link for gap between source code and API documentation. %!s(int64=12) %!d(string=hai) anos