alteredq 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
..
js 70ff34b8a3 Updated Stats.js widget. 14 éve
obj 5fa19e8460 Fixed delays when loading multiple models. 14 éve
scenes 5fa19e8460 Fixed delays when loading multiple models. 14 éve
sounds 7415759392 Added 3d sound support plus example. 14 éve
textures f7d97caf1d Merged with empaempa's branch. 14 éve
canvas_camera_orthographic.html 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). 14 éve
canvas_geometry_birds.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 14 éve
canvas_geometry_cube.html 66cd1198e3 Updated examples and utils that used Cube(). 14 éve
canvas_geometry_earth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 14 éve
canvas_geometry_hierarchy.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 14 éve
canvas_geometry_panorama.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 14 éve
canvas_geometry_panorama_fisheye.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 14 éve
canvas_geometry_terrain.html 69644c6751 CanvasRenderer Terrain demo is back :_) It's been borken for a while... 14 éve
canvas_interactive_cubes.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_interactive_cubes_tween.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 14 éve
canvas_interactive_voxelpainter.html 377a71faa5 Merge branch 'master' of http://github.com/mrdoob/three.js 14 éve
canvas_lights_pointlights.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_lights_pointlights_smooth.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_lines.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_lines_sphere.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_materials.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_materials_depth.html 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. 14 éve
canvas_materials_normal.html 7480fb69cd Updated README examples. 14 éve
canvas_materials_reflection.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 éve
canvas_materials_video.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_particles_floor.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_particles_random.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_particles_sprites.html 5aa43cd1cd All canvas examples are now using RequestAnimationFrame.js 14 éve
canvas_particles_waves.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_performance.html 449a981925 CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial. 14 éve
canvas_sandbox.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 14 éve
misc_lights_test.html b7ec7b175e Projector: Fixed crash when Face4 had vertex normals. 14 éve
misc_lookat.html c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. 14 éve
misc_materials_multimaterials.html 3b6b3dc578 Made more examples working. 14 éve
misc_sound.html 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
misc_ubiquity_test.html a53921fb22 Fixed more globals in JSONLoader. Also updated ubiquity test includes. 14 éve
webgl_collisions_box.html f221b853b7 Refactoring and optimizations in collision system and examples. 14 éve
webgl_collisions_mesh.html f221b853b7 Refactoring and optimizations in collision system and examples. 14 éve
webgl_collisions_primitives.html f221b853b7 Refactoring and optimizations in collision system and examples. 14 éve
webgl_collisions_reaction.html 4470e0f619 Merged physics branch into master. 14 éve
webgl_collisions_terrain.html 4470e0f619 Merged physics branch into master. 14 éve
webgl_collisions_trigger.html 4470e0f619 Merged physics branch into master. 14 éve
webgl_geometries.html 94790f057e extras/geometries 14 éve
webgl_geometry_blenderexport_colors.html d9a930caa4 Added second cube for Blender vertex color example (courtesy of mrdoob). 14 éve
webgl_geometry_colors.html 5cf2b5c0ac Fixed vertex color demo. 14 éve
webgl_geometry_dynamic.html 3b6b3dc578 Made more examples working. 14 éve
webgl_geometry_hierarchy.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 14 éve
webgl_geometry_hierarchy2.html 1c466f26e7 Moved QuakeCamera and PathCamera into extras/cameras. 14 éve
webgl_geometry_large_mesh.html 8546a3bddb Fixed BinaryLoader. 14 éve
webgl_geometry_minecraft.html bd2d39ac6b Fixed broken examples. 14 éve
webgl_geometry_minecraft_ao.html 3b43c79679 Added possibility of enforcing vertical angle constraint to QuakeCamera. 14 éve
webgl_geometry_terrain.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 éve
webgl_geometry_terrain_fog.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 éve
webgl_hdr.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 éve
webgl_interactive_voxelpainter.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
webgl_lights_pointlights.html 816d19a8d6 REVISION ++ 14 éve
webgl_lines_colors.html 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
webgl_lines_cubes.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
webgl_lines_sphere.html fef3c084b1 Changed build setup: 14 éve
webgl_lines_splines.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
webgl_lod.html 66cd1198e3 Updated examples and utils that used Cube(). 14 éve
webgl_materials.html ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. 14 éve
webgl_materials_cars.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
webgl_materials_cars_camaro.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
webgl_materials_cubemap.html 377d1904de Modified cubemap example to be more in the way one would render a Skybox like. 14 éve
webgl_materials_cubemap_balls_reflection.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 14 éve
webgl_materials_cubemap_balls_refraction.html 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). 14 éve
webgl_materials_cubemap_escher.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 éve
webgl_materials_cubemap_refraction.html 3b6b3dc578 Made more examples working. 14 éve
webgl_materials_grass.html 1b98dbb033 Improved grass example. 14 éve
webgl_materials_normalmap.html 9db71a171a Fixed tangents and UVs in Blender exporter. 14 éve
webgl_materials_normalmap2.html 9db71a171a Fixed tangents and UVs in Blender exporter. 14 éve
webgl_materials_shaders.html 3b6b3dc578 Made more examples working. 14 éve
webgl_materials_shaders_fresnel.html 6e16d3b297 Removed WebGLRenderer2. 14 éve
webgl_materials_texture_filters.html 3b6b3dc578 Made more examples working. 14 éve
webgl_materials_video.html 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
webgl_morphtargets.html 3b6b3dc578 Made more examples working. 14 éve
webgl_objconvert_test.html 3b6b3dc578 Made more examples working. 14 éve
webgl_panorama_equirectangular.html 28869a95a7 Added the same onDocumentMouseWheel() function and event handlers as in canvas_geometry_panorama_fisheye.html so that mousewheel zooming works on Firefox 4 and other browsers. 14 éve
webgl_particles_billboards.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. 14 éve
webgl_particles_billboards_colors.html a3e29e5beb I think BillboardBlending is how NormalBlending is supposed to be. 14 éve
webgl_particles_random.html a6379a26ce Disabling antialias when you don't need it is always good ;) 14 éve
webgl_particles_sprites.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
webgl_performance.html bd2d39ac6b Fixed broken examples. 14 éve
webgl_postprocessing.html 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
webgl_postprocessing_dof.html 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
webgl_ribbons.html 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
webgl_rtt.html 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
webgl_sandbox.html 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 éve
webgl_scene_test.html 693a36f509 Moved scene loader from SceneUtils into SceneLoader. 14 éve
webgl_scene_test_blender.html 693a36f509 Moved scene loader from SceneUtils into SceneLoader. 14 éve
webgl_shader.html cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 éve
webgl_shader2.html 66cd1198e3 Updated examples and utils that used Cube(). 14 éve
webgl_shader_lava.html 4405d6d9b8 Small optimization for examples using FBOs. 14 éve
webgl_sprites.html b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). 14 éve
webgl_stencil.html b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). 14 éve
webgl_stencilLensFlare.html b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). 14 éve