Casey Grun 300cb9138f Added better description of how to calculate matrix transform in vertex shader, borrowing from https://github.com/mrdoob/three.js/issues/1188#issuecomment-3666286 11 years ago
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cameras 3240549297 Docs: Minor clean up. 11 years ago
constants c95216f296 Docs: Spaces to tabs clean up. 11 years ago
core 06d98a3620 Moved Geometry.makeGroups to WebGLRenderer. 11 years ago
examples 80ad89779f fixed lut and docs 11 years ago
extras 76ecc66174 Completed half of curve documentation 11 years ago
lights 4df8de1910 Update AreaLight.html 11 years ago
loaders e296d0c157 Typo fixed 11 years ago
materials 2392547922 Further improvements to ShaderMaterial docs 11 years ago
math 25ef4427e2 Vector3 .(un)projectCamera() to .(un)project(). Thanks @WestLangley! 11 years ago
objects 51f3c18e12 Docs: Invisibles clean up. Started using Atom... 11 years ago
renderers 300cb9138f Added better description of how to calculate matrix transform in vertex shader, borrowing from https://github.com/mrdoob/three.js/issues/1188#issuecomment-3666286 11 years ago
scenes 69911753d1 Update Scene.html 11 years ago
textures 54ad57477f Docs: Id definition clean up. 11 years ago
Original.html 02ae35d464 fixed document link for gap between source code and API documentation. 11 years ago