Mr.doob 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 11 anni fa
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controls 60f798608d Update TrackballControls.js 11 anni fa
core a6929f1489 Replaced TypedArray experiments. 12 anni fa
crossfade e20332a8b6 Slowing the animation and using more contrasting colors 12 anni fa
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 anni fa
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 12 anni fa
exporters 600c22929c Editor: Added Sprite support. 12 anni fa
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 anni fa
libs 57869dda2f Editor: Added forgotten system.js. 12 anni fa
loaders 38e84f13b6 Update ColladaLoader.js 11 anni fa
math a6929f1489 Replaced TypedArray experiments. 12 anni fa
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 anni fa
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader 11 anni fa
renderers 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 11 anni fa
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 anni fa
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 anni fa
BufferGeometryUtils.js bea5d2dc08 fromGeometry: Use face.normal if face.vertexNormals are not present. 11 anni fa
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 anni fa
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 anni fa
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anni fa
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 anni fa
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 15 anni fa
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 anni fa
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 anni fa
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 anni fa
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 anni fa
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 anni fa
PRNG.js 041054283a Messing with a new terrain generator demo. 14 anni fa
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anni fa
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 anni fa
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 anni fa
ShaderSkin.js 04ce05d49c unifying shader names. 11 anni fa
ShaderTerrain.js 04ce05d49c unifying shader names. 11 anni fa
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 anni fa
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 anni fa
SimulatorRenderer.js 3c4ec1d1bd Update GPGPU example 11 anni fa
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 anni fa
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 anni fa
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 anni fa
WaterShader.js b1653ec762 Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856) 11 anni fa