Mr.doob 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. há 11 anos atrás
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controls 60f798608d Update TrackballControls.js há 11 anos atrás
core a6929f1489 Replaced TypedArray experiments. há 12 anos atrás
crossfade e20332a8b6 Slowing the animation and using more contrasting colors há 12 anos atrás
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. há 12 anos atrás
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. há 12 anos atrás
exporters 600c22929c Editor: Added Sprite support. há 12 anos atrás
geometries af8c8471c1 Moved ConvexGeometry out of the lib. há 12 anos atrás
libs 57869dda2f Editor: Added forgotten system.js. há 12 anos atrás
loaders 38e84f13b6 Update ColladaLoader.js há 11 anos atrás
math a6929f1489 Replaced TypedArray experiments. há 12 anos atrás
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier há 12 anos atrás
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader há 11 anos atrás
renderers 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. há 11 anos atrás
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. há 12 anos atrás
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() há 12 anos atrás
BufferGeometryUtils.js bea5d2dc08 fromGeometry: Use face.normal if face.vertexNormals are not present. há 11 anos atrás
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 12 anos atrás
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). há 12 anos atrás
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. há 13 anos atrás
Detector.js 58e46224b8 Fixed Detector code. See #3871. há 12 anos atrás
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. há 15 anos atrás
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. há 13 anos atrás
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. há 13 anos atrás
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. há 13 anos atrás
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() há 12 anos atrás
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() há 12 anos atrás
PRNG.js 041054283a Messing with a new terrain generator demo. há 14 anos atrás
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. há 13 anos atrás
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. há 12 anos atrás
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. há 13 anos atrás
ShaderSkin.js 04ce05d49c unifying shader names. há 11 anos atrás
ShaderTerrain.js 04ce05d49c unifying shader names. há 11 anos atrás
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. há 13 anos atrás
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 há 13 anos atrás
SimulatorRenderer.js 3c4ec1d1bd Update GPGPU example há 11 anos atrás
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 12 anos atrás
TypedArrayUtils.js 21322b785f Added performance improvement ideas há 12 anos atrás
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug há 12 anos atrás
WaterShader.js b1653ec762 Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856) há 11 anos atrás