Mr.doob 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 11 年之前
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controls 60f798608d Update TrackballControls.js 11 年之前
core a6929f1489 Replaced TypedArray experiments. 12 年之前
crossfade e20332a8b6 Slowing the animation and using more contrasting colors 12 年之前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年之前
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 12 年之前
exporters 600c22929c Editor: Added Sprite support. 12 年之前
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 年之前
libs 57869dda2f Editor: Added forgotten system.js. 12 年之前
loaders 38e84f13b6 Update ColladaLoader.js 11 年之前
math a6929f1489 Replaced TypedArray experiments. 12 年之前
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 年之前
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader 11 年之前
renderers 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 11 年之前
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 年之前
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 年之前
BufferGeometryUtils.js bea5d2dc08 fromGeometry: Use face.normal if face.vertexNormals are not present. 11 年之前
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 15 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 年之前
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 年之前
ShaderSkin.js 04ce05d49c unifying shader names. 11 年之前
ShaderTerrain.js 04ce05d49c unifying shader names. 11 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulatorRenderer.js 3c4ec1d1bd Update GPGPU example 11 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 年之前
WaterShader.js b1653ec762 Importing @jbouny Ocean/Water example which is based on the Mirror Shader (see #3856) 11 年之前