Historique des commits

Auteur SHA1 Message Date
  Ricardo Buring 56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target il y a 7 mois
  Yufeng Ying e88e30c273 Remove unused headers in servers. il y a 8 mois
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer il y a 8 mois
  kobewi ceefc0d38a Implement 2D instance shader parameters il y a 2 ans
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. il y a 9 mois
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. il y a 1 an
  kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform il y a 1 an
  rune-scape 6adcb1373a fix missing cleanup and null checks for various singletons il y a 1 an
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) il y a 1 an
  Thaddeus Crews 9903e6779b Enforce template syntax `typename` over `class` il y a 1 an
  markdibarry a62870956a Add new Parallax2D node il y a 1 an
  clayjohn 528b4a3283 Implement render info counters for the 2D renderer il y a 1 an
  Juan Linietsky 407b16ab00 Debug CanvasItem redraw il y a 2 ans
  SlugFiller f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer il y a 2 ans
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. il y a 3 ans
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency il y a 3 ans
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection il y a 3 ans
  Bastiaan Olij ecfcfd97fa Split dependency logic il y a 3 ans
  clayjohn 7b71545652 Remove mesh and particles RD dependencies from canvas rendering server il y a 3 ans
  clayjohn fb860265e0 Implement 2D Meshes and MultiMeshes in GLES3 backend il y a 3 ans
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage il y a 3 ans
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members il y a 3 ans
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage il y a 3 ans
  Rémi Verschelde fe52458154 Update copyright statements to 2022 il y a 3 ans
  bruvzg 4c3f7d1290 Makes FontData importable resource. il y a 4 ans
  reduz 37776b2867 Clean up RenderingServer and its bindings il y a 4 ans
  reduz 94d31ac327 Implement animation slice drawing in CanvasItem il y a 4 ans
  lawnjelly 07ca9cd263 [4] Fix canvas rect bound calculation il y a 4 ans