Commit History

Autor SHA1 Mensaxe Data
  Ricardo Buring 56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target hai 7 meses
  Yufeng Ying e88e30c273 Remove unused headers in servers. hai 8 meses
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer hai 8 meses
  kobewi ceefc0d38a Implement 2D instance shader parameters %!s(int64=2) %!d(string=hai) anos
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. hai 9 meses
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. hai 1 ano
  kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform hai 1 ano
  rune-scape 6adcb1373a fix missing cleanup and null checks for various singletons hai 1 ano
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) hai 1 ano
  Thaddeus Crews 9903e6779b Enforce template syntax `typename` over `class` hai 1 ano
  markdibarry a62870956a Add new Parallax2D node hai 1 ano
  clayjohn 528b4a3283 Implement render info counters for the 2D renderer hai 1 ano
  Juan Linietsky 407b16ab00 Debug CanvasItem redraw %!s(int64=2) %!d(string=hai) anos
  SlugFiller f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer %!s(int64=2) %!d(string=hai) anos
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency %!s(int64=3) %!d(string=hai) anos
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij ecfcfd97fa Split dependency logic %!s(int64=3) %!d(string=hai) anos
  clayjohn 7b71545652 Remove mesh and particles RD dependencies from canvas rendering server %!s(int64=3) %!d(string=hai) anos
  clayjohn fb860265e0 Implement 2D Meshes and MultiMeshes in GLES3 backend %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  bruvzg 4c3f7d1290 Makes FontData importable resource. %!s(int64=4) %!d(string=hai) anos
  reduz 37776b2867 Clean up RenderingServer and its bindings %!s(int64=4) %!d(string=hai) anos
  reduz 94d31ac327 Implement animation slice drawing in CanvasItem %!s(int64=4) %!d(string=hai) anos
  lawnjelly 07ca9cd263 [4] Fix canvas rect bound calculation %!s(int64=4) %!d(string=hai) anos