Histórico de Commits

Autor SHA1 Mensagem Data
  Ricardo Buring 56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target há 7 meses atrás
  Yufeng Ying e88e30c273 Remove unused headers in servers. há 8 meses atrás
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer há 8 meses atrás
  kobewi ceefc0d38a Implement 2D instance shader parameters há 2 anos atrás
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. há 9 meses atrás
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. há 1 ano atrás
  kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform há 1 ano atrás
  rune-scape 6adcb1373a fix missing cleanup and null checks for various singletons há 1 ano atrás
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) há 1 ano atrás
  Thaddeus Crews 9903e6779b Enforce template syntax `typename` over `class` há 1 ano atrás
  markdibarry a62870956a Add new Parallax2D node há 1 ano atrás
  clayjohn 528b4a3283 Implement render info counters for the 2D renderer há 1 ano atrás
  Juan Linietsky 407b16ab00 Debug CanvasItem redraw há 2 anos atrás
  SlugFiller f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible há 2 anos atrás
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all há 2 anos atrás
  clayjohn 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer há 2 anos atrás
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. há 3 anos atrás
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency há 3 anos atrás
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection há 3 anos atrás
  Bastiaan Olij ecfcfd97fa Split dependency logic há 3 anos atrás
  clayjohn 7b71545652 Remove mesh and particles RD dependencies from canvas rendering server há 3 anos atrás
  clayjohn fb860265e0 Implement 2D Meshes and MultiMeshes in GLES3 backend há 3 anos atrás
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage há 3 anos atrás
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members há 3 anos atrás
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage há 3 anos atrás
  Rémi Verschelde fe52458154 Update copyright statements to 2022 há 3 anos atrás
  bruvzg 4c3f7d1290 Makes FontData importable resource. há 4 anos atrás
  reduz 37776b2867 Clean up RenderingServer and its bindings há 4 anos atrás
  reduz 94d31ac327 Implement animation slice drawing in CanvasItem há 4 anos atrás
  lawnjelly 07ca9cd263 [4] Fix canvas rect bound calculation há 4 anos atrás