Histórico de Commits

Autor SHA1 Mensagem Data
  Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better. há 6 anos atrás
  Aaron Franke 3f837d5cc5 [Core] Rename Matrix3 file to Basis há 6 anos atrás
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 há 6 anos atrás
  Aaron Franke 4f7b33cdcf Remove redundant "== false" code há 7 anos atrás
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path há 7 anos atrás
  Aaron Franke 434973fb83 [Mono] Vector2/3 Project methods há 7 anos atrás
  Thomas Herzog 037f4638ab add project method to Vector2/3 há 7 anos atrás
  tagcup ed7aadcd87 Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. há 7 anos atrás
  Alexander Alekseev 26963473a9 Vector3::round, Vector2::round & Vector2::ceil methods were added. há 7 anos atrás
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting há 7 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 há 7 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers há 8 anos atrás
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration há 8 anos atrás
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: há 8 anos atrás
  TwistedTwigleg 44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped há 8 anos atrás
  Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks há 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line há 8 anos atrás
  Ferenc Arn 9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds. há 8 anos atrás
  Ferenc Arn 1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3. há 8 anos atrás
  Rémi Verschelde 60a9debb99 Merge pull request #8132 from tagcup/vector3_angle_to há 8 anos atrás
  Ferenc Arn 3730e0533c Use atan2 rather than acos in Vector3.angle_to. há 8 anos atrás
  Ferenc Arn 6bb9b58b09 Explicitly documented that Transform.basis is not necessarily an orthogonal matrix. há 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) há 8 anos atrás
  Juan Linietsky 04a6d2789e Revert "Make nan==nan true for GDScript" há 8 anos atrás
  Hein-Pieter van Braam adcc211feb Make nan==nan true for GDScript há 8 anos atrás
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. há 8 anos atrás
  Juan Linietsky bc26f90581 Type renames: há 8 anos atrás
  Juan Linietsky 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics há 8 anos atrás
  m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass há 8 anos atrás
  Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). há 9 anos atrás