Историја ревизија

Аутор SHA1 Порука Датум
  Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better. пре 6 година
  Aaron Franke 3f837d5cc5 [Core] Rename Matrix3 file to Basis пре 6 година
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 пре 6 година
  Aaron Franke 4f7b33cdcf Remove redundant "== false" code пре 7 година
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path пре 7 година
  Aaron Franke 434973fb83 [Mono] Vector2/3 Project methods пре 7 година
  Thomas Herzog 037f4638ab add project method to Vector2/3 пре 7 година
  tagcup ed7aadcd87 Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. пре 7 година
  Alexander Alekseev 26963473a9 Vector3::round, Vector2::round & Vector2::ceil methods were added. пре 7 година
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting пре 7 година
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 пре 7 година
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers пре 8 година
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration пре 8 година
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: пре 8 година
  TwistedTwigleg 44ecfb028d Fixed syntax inconsistency in Vector3.snap and Vector3.snapped пре 8 година
  Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks пре 8 година
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line пре 8 година
  Ferenc Arn 9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds. пре 8 година
  Ferenc Arn 1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3. пре 8 година
  Rémi Verschelde 60a9debb99 Merge pull request #8132 from tagcup/vector3_angle_to пре 8 година
  Ferenc Arn 3730e0533c Use atan2 rather than acos in Vector3.angle_to. пре 8 година
  Ferenc Arn 6bb9b58b09 Explicitly documented that Transform.basis is not necessarily an orthogonal matrix. пре 8 година
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) пре 8 година
  Juan Linietsky 04a6d2789e Revert "Make nan==nan true for GDScript" пре 8 година
  Hein-Pieter van Braam adcc211feb Make nan==nan true for GDScript пре 8 година
  Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. пре 8 година
  Juan Linietsky bc26f90581 Type renames: пре 8 година
  Juan Linietsky 710692278d Merge pull request #7426 from m4nu3lf/bugfix/physics пре 8 година
  m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass пре 8 година
  Ferenc Arn bd7ba0b664 Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender). пре 9 година