Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 il y a 6 ans
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path il y a 7 ans
  Juan Linietsky ee07fb5ebe Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding. il y a 7 ans
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body il y a 7 ans
  Rémi Verschelde fbc61374ca Use internal physics processing for Nodes' internal logic il y a 7 ans
  AndreaCatania 207af6c4f9 Reset collider on ray node il y a 7 ans
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting il y a 7 ans
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 il y a 7 ans
  Marco Masselli 4bd4d13570 Ported 'Exclude Parent' from Raycast2D to Raycast il y a 8 ans
  AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name il y a 8 ans
  Jakub Grzesik 8f054d519f missing set/get_collision_mask_bit() for RayCast il y a 8 ans
  Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask il y a 8 ans
  AndreaCatania 4537977d6d Renamed fixed_process to physics_process il y a 8 ans
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers il y a 8 ans
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version il y a 8 ans
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree il y a 8 ans
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer il y a 8 ans
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader il y a 8 ans
  Nuno Donato c1e771dfe9 Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial il y a 8 ans
  Rémi Verschelde 90ef1fd03d Merge pull request #8102 from bd339/iss3172 il y a 8 ans
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line il y a 8 ans
  Benjamin Dahse 93d6003aa8 Show 3D raycasts when debugging collisions il y a 8 ans
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) il y a 8 ans
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD il y a 8 ans
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD il y a 8 ans
  Juan Linietsky 4338c90163 It is now possible to name layers of different kinds! il y a 8 ans
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. il y a 8 ans
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! il y a 8 ans
  Karol Walasek 7494a8c3c6 Added force_raycast_update GDScript method for RayCast[2D] il y a 9 ans
  Bojidar Marinov f7c3d6329c Port collision and layer masks to 3D, fixes #1759 il y a 9 ans