Juan Linietsky
|
4b679f7f16
Remove old method that makes no sense today, fixes #25566
|
6 years ago |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 years ago |
Rémi Verschelde
|
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
7 years ago |
JFonS
|
216ba4cc8b
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
|
7 years ago |
Bastiaan Olij
|
d41a4089c6
Added a method to find the index for a surface with a given name
|
7 years ago |
AndreaCatania
|
17ebbfb56d
Implemented Soft body
|
8 years ago |
Juan Linietsky
|
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
|
7 years ago |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 years ago |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 years ago |
Juan Linietsky
|
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
|
7 years ago |
Ferenc Arn
|
d28763a4c1
Rename Rect3 to AABB.
|
8 years ago |
Juan Linietsky
|
6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
|
8 years ago |
Daniel J. Ramirez
|
2932cc79ee
Update meshes when reimporting,
|
8 years ago |
SaracenOne
|
92bbd2d713
Script access to formatted arrays and blend_arrays in meshes.
|
8 years ago |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
8 years ago |
Ignacio Etcheverry
|
32dd9a9f66
ClassDB: Provide the enum name of integer constants
|
8 years ago |
TwistedTwigleg
|
00f6c85928
Synchronize parameter names in definition and declaration
|
8 years ago |
Juan Linietsky
|
66009706c9
-Ability to set default import presets for type
|
8 years ago |
Ralph Minderhoud
|
bf18c35dd7
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
|
8 years ago |
Juan Linietsky
|
fb72edf45e
Properly exposed material types everywhere.
|
8 years ago |
BastiaanOlij
|
9483613138
Godot 3.0 primitives as resources for use with MeshInstance
|
8 years ago |
George Marques
|
e42d59f01e
Rename Godot-specific resource extensions
|
8 years ago |
Juan Linietsky
|
5bf810b5db
-Added proper access to depth texture from shader
|
8 years ago |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 years ago |
Juan Linietsky
|
74808ac4d9
New particle system, mostly working, some small features missing.
|
8 years ago |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
8 years ago |
Juan Linietsky
|
35b404ba08
Unify naming of blendshape / morphtarget into just "Blend Shape"
|
8 years ago |
Juan Linietsky
|
bc26f90581
Type renames:
|
8 years ago |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
8 years ago |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 years ago |