Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 %!s(int64=6) %!d(string=hai) anos
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. %!s(int64=6) %!d(string=hai) anos
  JFonS 964338b06b Fix update of canvas AABB with update_when_visible %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 0c60d4c682 Properly get proxy texture size for canvas light, fixes #17067 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky 7478f468b2 Fixes to 2D lights, closes #24750 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky %!s(int64=6) %!d(string=hai) anos
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky d304228003 Do not draw particles if they are not processing at all, fixes #19507 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 %!s(int64=7) %!d(string=hai) anos
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. %!s(int64=7) %!d(string=hai) anos
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D %!s(int64=7) %!d(string=hai) anos
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. %!s(int64=7) %!d(string=hai) anos
  JFonS 3cedec5f75 Set uniform default values in inspector %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky cf834a22dc Ported CPU particles to 2D %!s(int64=7) %!d(string=hai) anos
  Thomas Herzog b4d3f541e7 add 3D textures %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky dc976cac57 Merge pull request #12678 from AndreaCatania/soft %!s(int64=7) %!d(string=hai) anos
  AndreaCatania 17ebbfb56d Implemented Soft body %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky ec85fd554b Fix issues with CPUParticles and related conversion from Particles. Closes #20126 %!s(int64=7) %!d(string=hai) anos
  AndreaCatania fbf3ad2841 Added some API to visual server so from control VRAM buffer is more easy %!s(int64=8) %!d(string=hai) anos
  Max Hilbrunner 277793439a Revert "Fix #19507 Not emitted particles affects performance" %!s(int64=7) %!d(string=hai) anos
  Max Hilbrunner 4b626dc114 Merge pull request #19764 from malbach/godot_malbach %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 %!s(int64=7) %!d(string=hai) anos