Histórico de Commits

Autor SHA1 Mensagem Data
  Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 há 6 anos atrás
  marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues. há 6 anos atrás
  JFonS 964338b06b Fix update of canvas AABB with update_when_visible há 6 anos atrás
  Juan Linietsky 0c60d4c682 Properly get proxy texture size for canvas light, fixes #17067 há 6 anos atrás
  Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 há 6 anos atrás
  Juan Linietsky 7478f468b2 Fixes to 2D lights, closes #24750 há 6 anos atrás
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 há 6 anos atrás
  Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky há 6 anos atrás
  Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 há 7 anos atrás
  Juan Linietsky d304228003 Do not draw particles if they are not processing at all, fixes #19507 há 7 anos atrás
  Juan Linietsky 55f5f4757e Merge pull request #23248 from dlasalle/fog há 7 anos atrás
  Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 há 7 anos atrás
  Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. há 7 anos atrás
  JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D há 7 anos atrás
  Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support há 7 anos atrás
  Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2 há 7 anos atrás
  Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. há 7 anos atrás
  JFonS 3cedec5f75 Set uniform default values in inspector há 7 anos atrás
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path há 7 anos atrás
  Juan Linietsky cf834a22dc Ported CPU particles to 2D há 7 anos atrás
  Thomas Herzog b4d3f541e7 add 3D textures há 7 anos atrás
  Rémi Verschelde 237148e80f Merge pull request #18368 from Gamblify/RasterizerEngineSync há 7 anos atrás
  Juan Linietsky dc976cac57 Merge pull request #12678 from AndreaCatania/soft há 7 anos atrás
  AndreaCatania 17ebbfb56d Implemented Soft body há 8 anos atrás
  Juan Linietsky ec85fd554b Fix issues with CPUParticles and related conversion from Particles. Closes #20126 há 7 anos atrás
  AndreaCatania fbf3ad2841 Added some API to visual server so from control VRAM buffer is more easy há 8 anos atrás
  Max Hilbrunner 277793439a Revert "Fix #19507 Not emitted particles affects performance" há 7 anos atrás
  Max Hilbrunner 4b626dc114 Merge pull request #19764 from malbach/godot_malbach há 7 anos atrás
  Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. há 7 anos atrás
  Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 há 7 anos atrás