Commit History

Author SHA1 Message Date
  Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too 7 years ago
  malbach cef8d355d2 Fix #19507 Not emitted particles affects performance 7 years ago
  Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine 7 years ago
  Juan Linietsky b96cd25305 Merge pull request #18495 from Zylann/partial_texture_update 7 years ago
  Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 7 years ago
  Juan Linietsky b3e4bc562c Skeleton for 2D WIP 7 years ago
  Marc Gilleron c755cced83 Added partial texture update to VisualServer 7 years ago
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 7 years ago
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  MrCdK 1f609b7a82 Set particles emitting to false when particles finish emitting with one-shot enabled 7 years ago
  Juan Linietsky f3ad14224e -Add lightmapper 7 years ago
  Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import 7 years ago
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 8 years ago
  Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 8 years ago
  Pedro J. Estébanez 3aa79fc1a3 Add ability to opt-out buffer swapping in `VS::draw()` 8 years ago
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. 8 years ago
  Juan Linietsky 6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 8 years ago
  Juan Linietsky 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 8 years ago
  Juan Linietsky b4f0f59d9f Many fixes to SSAO, should be good now. 8 years ago
  Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 8 years ago
  Hein-Pieter van Braam 5e18967d77 Fix serveral recent new clang-format errors 8 years ago
  Juan Linietsky eedb39091a Several fixes to directional shadows, closes #10926 8 years ago
  Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 8 years ago
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Juan Linietsky 1894157c9f -Massive clean up to gizmos 8 years ago
  Juan Linietsky 7e5890d23d -Fix all shadow and culling related issues, fixes #9330 8 years ago
  Juan Linietsky 8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 8 years ago