Juan Linietsky
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7fc2367508
Added ability for SSAO to affect AO textures too
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7 years ago |
malbach
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cef8d355d2
Fix #19507 Not emitted particles affects performance
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7 years ago |
Gustav Lund
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35eb7f2d6a
Rasterizers are now in sync with engine
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7 years ago |
Juan Linietsky
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b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
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7 years ago |
Bastiaan Olij
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6f7fefa489
Added option to viewport to keep linear color
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7 years ago |
Juan Linietsky
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b3e4bc562c
Skeleton for 2D WIP
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7 years ago |
Marc Gilleron
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c755cced83
Added partial texture update to VisualServer
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7 years ago |
Juan Linietsky
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7cd867c3fe
2D Skeletons WORK IN PROGRESS
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7 years ago |
Juan Linietsky
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9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
MrCdK
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1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
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7 years ago |
Juan Linietsky
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f3ad14224e
-Add lightmapper
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7 years ago |
Juan Linietsky
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65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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7 years ago |
Rémi Verschelde
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13c2ff9320
Style: Apply new clang-format 5.0 style to all files
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8 years ago |
Juan Linietsky
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d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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8 years ago |
Pedro J. Estébanez
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3aa79fc1a3
Add ability to opt-out buffer swapping in `VS::draw()`
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8 years ago |
Ferenc Arn
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d28763a4c1
Rename Rect3 to AABB.
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8 years ago |
Juan Linietsky
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6277e6d40a
Ability to update parts of an array, and set arrays as dynamic draw
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8 years ago |
Juan Linietsky
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192a4d7de5
Reworked how servers preallocate RIDs, should fix #10970
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8 years ago |
Juan Linietsky
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b4f0f59d9f
Many fixes to SSAO, should be good now.
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8 years ago |
Juan Linietsky
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d4e20555e8
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
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8 years ago |
Hein-Pieter van Braam
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5e18967d77
Fix serveral recent new clang-format errors
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8 years ago |
Juan Linietsky
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eedb39091a
Several fixes to directional shadows, closes #10926
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8 years ago |
Juan Linietsky
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8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135
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8 years ago |
Rémi Verschelde
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7ad14e7a3e
Dead code tells no tales
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8 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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8 years ago |
Juan Linietsky
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1894157c9f
-Massive clean up to gizmos
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8 years ago |
Juan Linietsky
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7e5890d23d
-Fix all shadow and culling related issues, fixes #9330
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8 years ago |
Juan Linietsky
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8fc6bb8f77
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
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8 years ago |