Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde ede3d21519 Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug hai 8 meses
  Aarni Koskela f134769506 Fix various typos hai 9 meses
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` hai 1 ano
  Yufeng Ying 73d85f46c9 Remove unused headers in scene. hai 10 meses
  Yufeng Ying 180c1b1cfa Remove dead code. hai 10 meses
  Chaosus 7adb986e15 Fix orphan strings in `AnimationNodeStateMachine` hai 10 meses
  Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. hai 10 meses
  Rémi Verschelde d6b20fd7e5 Merge pull request #98402 from vaner-org/highlight-node-neighbours hai 10 meses
  lullabyist 366fa9ff39 Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node hai 1 ano
  nazarii 76208f7155 Implement array based hash map hai 1 ano
  Silc Lizard (Tokage) Renew 4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta hai 1 ano
  Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison hai 1 ano
  Silc Lizard (Tokage) Renew 7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName hai 1 ano
  A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to `List` hai 1 ano
  Rémi Verschelde f69fab5bfd Merge pull request #89575 from TokageItLab/move-loop-check-state hai 1 ano
  Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info hai 1 ano
  Silc Lizard (Tokage) Renew b8d555c74b Move the line of infinity loop checking in AnimationStateMachine hai 1 ano
  Micky cd2032a90b Optimise Object's `get_argument_options` hai 1 ano
  Micky e5c1da1c61 Add Autocompletion for AnimationNodeStateMachine & BlendTree hai 1 ano
  Silc Lizard (Tokage) Renew 5acf6b4ca6 Remove differences of the code between old AnimationTree and Mixer hai 1 ano
  Silc Lizard (Tokage) Renew 599f0dbf97 Fix GroupedStateMachine reset %!s(int64=2) %!d(string=hai) anos
  Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree %!s(int64=2) %!d(string=hai) anos
  A Thousand Ships a29416e332 [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable %!s(int64=2) %!d(string=hai) anos
  Silc Lizard (Tokage) Renew fc40ba21cd Fix infinity loop state can't break %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 3e6a731904 Merge pull request #76418 from reduz/method-bind-validated-call %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 0562decf34 Unexpose AnimationTrackEditPlugin as not implemented %!s(int64=2) %!d(string=hai) anos
  Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process %!s(int64=2) %!d(string=hai) anos
  Silc Renew fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method %!s(int64=2) %!d(string=hai) anos
  Silc Renew 4525181c2d Make restart in NodeStateMachine / NodeTransition optional %!s(int64=2) %!d(string=hai) anos