Commit History

Author SHA1 Message Date
  Thaddeus Crews db28859774 Merge pull request #107591 from timothyqiu/group-enable-default 1 month ago
  Rémi Verschelde 8450eb2411 Merge pull request #107808 from apples/apples-stencil-preset-readwrite-fix 1 month ago
  Apples b0947003e0 Fix stencil preset next_pass stencil flags 1 month ago
  Apples 8ce3011ae6 Fixed stencil preset priorities 1 month ago
  Haoyu Qiu a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 1 month ago
  Capry bf8edd2c2a Fix bent normal maps not working with triplanar UVs 1 month ago
  LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
  Apples d674c9e289 Add stencil support for spatial materials 2 years ago
  Apples 7574a5dbb3 Add depth function for spatial materials 1 year ago
  Dario 5a30a7e7cd Add shader baker to project exporter. 6 months ago
  Thaddeus Crews 506417fe43 Merge pull request #105623 from lodetrick/section-feature-hide 2 months ago
  Logan Detrick 1a427d3dec Add feature hint string and "On" text for checkable groups 3 months ago
  clayjohn 9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 1 year ago
  Capry 9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 1 year ago
  landervr 56730d0cb2 Add specular occlusion from ambient light 2 months ago
  lawnjelly f8f350a32a Add `GLOBAL_GET` cached macros. 3 months ago
  Lukas Tenbrink 91fe434a86 Always use `String` as `StringName` backing internally. 4 months ago
  cier ebe9370724 Add enable checkboxes to editor sections 1 year ago
  Stuart Carnie 09282c316a Renderer: Reduce scope of mutex locks to prevent common deadlocks 3 months ago
  Yyf2333 22b5ec17fb Using iterator pattern instead of List::Element *. 6 months ago
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 5 months ago
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` 11 months ago
  clayjohn ed83e5ee4b Fix shader compilation errors when using MSDF fonts with Label3D nodes 7 months ago
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 7 months ago
  Hugo Locurcio 3dfc832272 Replace `textureSize()` with a uniform in BaseMaterial3D for MSDF rendering 7 months ago
  Thaddeus Crews 70ff57b5f3 Merge pull request #99716 from DarioSamo/material-dirty-updates 8 months ago
  Dario 34a19f07a4 Restore dirty list for BaseMaterial3D but don't use it on resource loader. 8 months ago
  clayjohn 9e34e45480 Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane 8 months ago
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes 1 year ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago