reduz 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
..
SCsub 7f63c9e7c9 Changed SCsub for shaders to find shaders automatically and create dependencies with include files %!s(int64=4) %!d(string=hai) anos
bokeh_dof.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
canvas.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
canvas_occlusion.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
canvas_sdf.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
canvas_uniforms_inc.glsl 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
cluster_data_inc.glsl 7008e3c6ea Shader optimizations to reduce VGPR usage and increase occupancy %!s(int64=4) %!d(string=hai) anos
cluster_debug.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
cluster_render.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
cluster_store.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
copy.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
copy_to_fb.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
cube_to_dp.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
cubemap_downsampler.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
cubemap_filter.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
cubemap_roughness.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
gi.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
giprobe.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
giprobe_debug.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
giprobe_sdf.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
giprobe_write.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
luminance_reduce.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
particles.glsl 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
particles_copy.glsl 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
resolve.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
roughness_limiter.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
scene_forward_clustered.glsl 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
scene_forward_clustered_inc.glsl 90056460ad Implement Particle Trails %!s(int64=4) %!d(string=hai) anos
screen_space_reflection.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
screen_space_reflection_filter.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
screen_space_reflection_scale.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
sdfgi_debug.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
sdfgi_debug_probes.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
sdfgi_direct_light.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
sdfgi_integrate.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
sdfgi_preprocess.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
skeleton.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
sky.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
sort.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
specular_merge.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
ssao.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
ssao_blur.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
ssao_downsample.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
ssao_importance_map.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
ssao_interleave.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
subsurface_scattering.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
tonemap.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos
volumetric_fog.glsl d3b49c416a Refactor GLSL shader compilation %!s(int64=4) %!d(string=hai) anos