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Omar El Sheikh f0de7ec2b6 Align Vertex Buffer to 4 Bytes преди 4 години
.github 1b19545cd8 Don't install Android NDK in CI преди 4 години
core 8db0bd4424 OS: Fix used resource debug prints преди 4 години
doc b3c555504f Improve documentation and simplifies code for `File::get_csv_line()` преди 4 години
drivers f0de7ec2b6 Align Vertex Buffer to 4 Bytes преди 4 години
editor 5497405cf7 Change the editor update spinner color when updating continuously преди 4 години
main 21a68d1c44 Print a warning when the engine is started as `root`/superuser преди 4 години
misc 91d29ddcfb Add script to make source tarball with `.git/HEAD` преди 4 години
modules 659b89c615 Fix 'script_class' null access when reloading a deleted C# script преди 4 години
platform 8fbdcb6fea Point at software OpenGL when OpenGL fails to initialize on X11 преди 4 години
scene 770d9f8220 Portals - add gizmo handles for editing portals and rooms преди 4 години
servers f0de7ec2b6 Align Vertex Buffer to 4 Bytes преди 4 години
thirdparty 96f5ffdcc1 mbedtls: Update to upstream version 2.16.11 преди 4 години
.clang-format b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks преди 4 години
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops преди 4 години
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig преди 4 години
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change преди 6 години
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CHANGELOG.md a980bad0b0 Add OpenSimplexNoise output change to changelog преди 4 години
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC преди 4 години
COPYRIGHT.txt 65ddfd95ee Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 преди 4 години
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LICENSE.txt 49646383f1 Update copyright statements to 2021 преди 4 години
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 преди 4 години
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC преди 4 години
SConstruct 3c8faed9e9 SCons: Avoid using Python f-string to preserve Python 3.5 compat преди 4 години
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 преди 5 години
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black преди 5 години
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
methods.py 91dfb803c5 SCons: Fix info message when defining `GODOT_VERSION_STATUS` преди 4 години
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black преди 5 години
version.py 5e74554c9a Bump version to 3.4-beta преди 4 години

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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