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Omar El Sheikh f0de7ec2b6 Align Vertex Buffer to 4 Bytes %!s(int64=4) %!d(string=hai) anos
.github 1b19545cd8 Don't install Android NDK in CI %!s(int64=4) %!d(string=hai) anos
core 8db0bd4424 OS: Fix used resource debug prints %!s(int64=4) %!d(string=hai) anos
doc b3c555504f Improve documentation and simplifies code for `File::get_csv_line()` %!s(int64=4) %!d(string=hai) anos
drivers f0de7ec2b6 Align Vertex Buffer to 4 Bytes %!s(int64=4) %!d(string=hai) anos
editor 5497405cf7 Change the editor update spinner color when updating continuously %!s(int64=4) %!d(string=hai) anos
main 21a68d1c44 Print a warning when the engine is started as `root`/superuser %!s(int64=4) %!d(string=hai) anos
misc 91d29ddcfb Add script to make source tarball with `.git/HEAD` %!s(int64=4) %!d(string=hai) anos
modules 659b89c615 Fix 'script_class' null access when reloading a deleted C# script %!s(int64=4) %!d(string=hai) anos
platform 8fbdcb6fea Point at software OpenGL when OpenGL fails to initialize on X11 %!s(int64=4) %!d(string=hai) anos
scene 770d9f8220 Portals - add gizmo handles for editing portals and rooms %!s(int64=4) %!d(string=hai) anos
servers f0de7ec2b6 Align Vertex Buffer to 4 Bytes %!s(int64=4) %!d(string=hai) anos
thirdparty 96f5ffdcc1 mbedtls: Update to upstream version 2.16.11 %!s(int64=4) %!d(string=hai) anos
.clang-format b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=4) %!d(string=hai) anos
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops %!s(int64=4) %!d(string=hai) anos
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change %!s(int64=6) %!d(string=hai) anos
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files %!s(int64=4) %!d(string=hai) anos
.mailmap d8bc5b6b70 Update AUTHORS and DONORS list %!s(int64=4) %!d(string=hai) anos
AUTHORS.md 7842168305 Update AUTHORS and DONORS list %!s(int64=4) %!d(string=hai) anos
CHANGELOG.md a980bad0b0 Add OpenSimplexNoise output change to changelog %!s(int64=4) %!d(string=hai) anos
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC %!s(int64=4) %!d(string=hai) anos
COPYRIGHT.txt 65ddfd95ee Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 %!s(int64=4) %!d(string=hai) anos
DONORS.md 7842168305 Update AUTHORS and DONORS list %!s(int64=4) %!d(string=hai) anos
LICENSE.txt 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC %!s(int64=4) %!d(string=hai) anos
SConstruct 3c8faed9e9 SCons: Avoid using Python f-string to preserve Python 3.5 compat %!s(int64=4) %!d(string=hai) anos
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 %!s(int64=5) %!d(string=hai) anos
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black %!s(int64=5) %!d(string=hai) anos
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
methods.py 91dfb803c5 SCons: Fix info message when defining `GODOT_VERSION_STATUS` %!s(int64=4) %!d(string=hai) anos
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black %!s(int64=5) %!d(string=hai) anos
version.py 5e74554c9a Bump version to 3.4-beta %!s(int64=4) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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