Akio Gaule a36d288e09 Update subpass examples to match new API (#689) il y a 10 mois
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DynamicDraw 99963eda16 Fix target blend state name il y a 2 ans
MultiGPURPIExample 5617b71f02 Multi-GPU RPI sample il y a 1 an
OptimizationTests 69567068fb Initial commit il y a 4 ans
PostProcessing e23e86d7d4 Removing unused passes il y a 3 ans
RHI a36d288e09 Update subpass examples to match new API (#689) il y a 10 mois
RayTracing 64499f0e2e All compilation flags required for shader (#355) il y a 3 ans
Readback 99963eda16 Fix target blend state name il y a 2 ans
RootConstantsExample f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. il y a 3 ans
ShaderReloadTest 196e8ab3c7 Add Soak Test To Validate reload notifications of Shader related assets (#260) il y a 3 ans
StreamingImageExample de5519af89 Move StreamingImage sample's render the images to 2dpass instead of forward pass (#625) il y a 2 ans
SubpassExample a36d288e09 Update subpass examples to match new API (#689) il y a 10 mois
TonemappingExample f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. il y a 3 ans
VertexFormats 69567068fb Initial commit il y a 4 ans
BRDF.hlsli 69567068fb Initial commit il y a 4 ans
DebugVertexNormals.azsl 5697989f88 ASV update for adding instanced object transforms to the DrawSrg. (#603) il y a 2 ans
DebugVertexNormals.material 54c2ffb107 Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file. il y a 3 ans
DebugVertexNormals.materialtype 69567068fb Initial commit il y a 4 ans
DebugVertexNormals.shader f5eff12f02 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. il y a 3 ans
Instanced.azsl 198624288b Updates related to Dxc update il y a 4 ans
Shadows.hlsli 69567068fb Initial commit il y a 4 ans