تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 سال پیش
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 سال پیش
  marauder2k7 efbe5e90f5 virtuals removed 1 سال پیش
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 سال پیش
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 سال پیش
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 سال پیش
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 سال پیش
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 سال پیش
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 سال پیش
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 سال پیش
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 سال پیش