Commit History

Autor SHA1 Mensaxe Data
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes hai 1 ano
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics hai 1 ano
  marauder2k7 efbe5e90f5 virtuals removed hai 1 ano
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving %!s(int64=5) %!d(string=hai) anos
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path %!s(int64=5) %!d(string=hai) anos
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again %!s(int64=6) %!d(string=hai) anos
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration %!s(int64=6) %!d(string=hai) anos
  Areloch 17cec11b97 Added refactor of Editor Settings window %!s(int64=6) %!d(string=hai) anos
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing %!s(int64=6) %!d(string=hai) anos
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. %!s(int64=7) %!d(string=hai) anos