История коммитов

Автор SHA1 Сообщение Дата
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 год назад
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 год назад
  marauder2k7 efbe5e90f5 virtuals removed 1 год назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 лет назад
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 лет назад
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 лет назад
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 лет назад
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 лет назад
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 лет назад
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 лет назад
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 лет назад