提交歷史

作者 SHA1 備註 提交日期
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年之前
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 年之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 年之前
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 年之前
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 年之前
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 年之前
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 年之前