Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 жил өмнө
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 жил өмнө
  marauder2k7 efbe5e90f5 virtuals removed 1 жил өмнө
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 жил өмнө
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 жил өмнө
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 жил өмнө
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 жил өмнө
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 жил өмнө
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 жил өмнө
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 жил өмнө
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 жил өмнө