Historia zmian

Autor SHA1 Wiadomość Data
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 rok temu
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 rok temu
  marauder2k7 efbe5e90f5 virtuals removed 1 rok temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 lat temu
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 lat temu
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 lat temu
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 lat temu
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 lat temu
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 lat temu
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 lat temu
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 lat temu