Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 rok temu |
AzaezelX
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3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
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1 rok temu |
marauder2k7
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efbe5e90f5
virtuals removed
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1 rok temu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 lat temu |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 lat temu |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 lat temu |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 lat temu |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 lat temu |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 lat temu |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 lat temu |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 lat temu |