Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 gadu atpakaļ |
AzaezelX
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3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
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1 gadu atpakaļ |
marauder2k7
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 gadi atpakaļ |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 gadi atpakaļ |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 gadi atpakaļ |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 gadi atpakaļ |
Areloch
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 gadi atpakaļ |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 gadi atpakaļ |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 gadi atpakaļ |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 gadi atpakaļ |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 gadi atpakaļ |