AzaezelX
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f633ef3a3d
fill in the validated variables
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7 bulan lalu |
marauder2k7
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efbe5e90f5
virtuals removed
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1 tahun lalu |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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2 tahun lalu |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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2 tahun lalu |
AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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2 tahun lalu |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 tahun lalu |
AzaezelX
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8821f62b0c
misc fixes
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2 tahun lalu |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
AzaezelX
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0c6ca6c701
conflict resolution
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4 tahun lalu |
marauder2k7
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3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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4 tahun lalu |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 tahun lalu |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 tahun lalu |
marauder2k7
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4429de59b0
okay so addArray isn't even required.
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4 tahun lalu |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 tahun lalu |
AzaezelX
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44b81ace69
don't check a profile if we don't have a sound asset
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4 tahun lalu |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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4 tahun lalu |
AzaezelX
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2181ce08c3
lightning ref fixes
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4 tahun lalu |
marauder2k7
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57aceb60fb
QOC
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4 tahun lalu |
marauder2k7
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e9d0f68b55
Preload all soundAsset
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4 tahun lalu |
marauder2k7
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704eb27600
More Implements
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4 tahun lalu |
marauder2k7
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1ea693fea6
SoundAsset Array
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4 tahun lalu |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 tahun lalu |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 tahun lalu |
AzaezelX
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3c0360fd2f
uninitialized variables-afx
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5 tahun lalu |
AzaezelX
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8b4f3fea31
misc formatting fixes, and a removal of the
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6 tahun lalu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 tahun lalu |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 tahun lalu |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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8 tahun lalu |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 tahun lalu |