Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX f633ef3a3d fill in the validated variables 7 mesi fa
  marauder2k7 efbe5e90f5 virtuals removed 1 anno fa
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 anni fa
  AzaezelX c4ae6258cc sound safeties and future notes 2 anni fa
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 anni fa
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
  AzaezelX 8821f62b0c misc fixes 2 anni fa
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anni fa
  AzaezelX 0c6ca6c701 conflict resolution 4 anni fa
  marauder2k7 3d7f092c52 Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements 4 anni fa
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 anni fa
  marauder2k7 76addc52eb Checks for emptyString in preload 4 anni fa
  marauder2k7 4429de59b0 okay so addArray isn't even required. 4 anni fa
  marauder2k7 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. 4 anni fa
  AzaezelX 44b81ace69 don't check a profile if we don't have a sound asset 4 anni fa
  AzaezelX dba0899887 soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays 4 anni fa
  AzaezelX 2181ce08c3 lightning ref fixes 4 anni fa
  marauder2k7 57aceb60fb QOC 4 anni fa
  marauder2k7 e9d0f68b55 Preload all soundAsset 4 anni fa
  marauder2k7 704eb27600 More Implements 4 anni fa
  marauder2k7 1ea693fea6 SoundAsset Array 4 anni fa
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 anni fa
  AzaezelX fabd5864fa uninitialized variables-t3d 5 anni fa
  AzaezelX 3c0360fd2f uninitialized variables-afx 5 anni fa
  AzaezelX 8b4f3fea31 misc formatting fixes, and a removal of the 6 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 anni fa
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject 8 anni fa
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints 8 anni fa
  Johxz 3cd82d9229 add strikeObject functionality feature 8 anni fa