AzaezelX
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f633ef3a3d
fill in the validated variables
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7 mesiacov pred |
marauder2k7
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efbe5e90f5
virtuals removed
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1 rok pred |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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2 rokov pred |
AzaezelX
|
c4ae6258cc
sound safeties and future notes
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2 rokov pred |
AzaezelX
|
15f7f04bee
standardize soundasset preloading for datablocks
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2 rokov pred |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 rokov pred |
AzaezelX
|
8821f62b0c
misc fixes
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2 rokov pred |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
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4 rokov pred |
AzaezelX
|
0c6ca6c701
conflict resolution
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4 rokov pred |
marauder2k7
|
3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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4 rokov pred |
AzaezelX
|
776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 rokov pred |
marauder2k7
|
76addc52eb
Checks for emptyString in preload
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4 rokov pred |
marauder2k7
|
4429de59b0
okay so addArray isn't even required.
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4 rokov pred |
marauder2k7
|
8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 rokov pred |
AzaezelX
|
44b81ace69
don't check a profile if we don't have a sound asset
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4 rokov pred |
AzaezelX
|
dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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4 rokov pred |
AzaezelX
|
2181ce08c3
lightning ref fixes
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4 rokov pred |
marauder2k7
|
57aceb60fb
QOC
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4 rokov pred |
marauder2k7
|
e9d0f68b55
Preload all soundAsset
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4 rokov pred |
marauder2k7
|
704eb27600
More Implements
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4 rokov pred |
marauder2k7
|
1ea693fea6
SoundAsset Array
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4 rokov pred |
marauder2k7
|
c92cfe3e81
SoundAssetImplements
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4 rokov pred |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
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5 rokov pred |
AzaezelX
|
3c0360fd2f
uninitialized variables-afx
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5 rokov pred |
AzaezelX
|
8b4f3fea31
misc formatting fixes, and a removal of the
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6 rokov pred |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
|
8 rokov pred |
Areloch
|
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 rokov pred |
Johxz
|
84f610f2f2
fix tabs vs space, fix net strikepoints
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8 rokov pred |
Johxz
|
3cd82d9229
add strikeObject functionality feature
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8 rokov pred |