AzaezelX
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f633ef3a3d
fill in the validated variables
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пре 7 месеци |
marauder2k7
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efbe5e90f5
virtuals removed
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пре 1 година |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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пре 2 година |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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пре 2 година |
AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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пре 2 година |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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пре 2 година |
AzaezelX
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8821f62b0c
misc fixes
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пре 2 година |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
AzaezelX
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0c6ca6c701
conflict resolution
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пре 4 година |
marauder2k7
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3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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пре 4 година |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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пре 4 година |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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пре 4 година |
marauder2k7
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4429de59b0
okay so addArray isn't even required.
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пре 4 година |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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пре 4 година |
AzaezelX
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44b81ace69
don't check a profile if we don't have a sound asset
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пре 4 година |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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пре 4 година |
AzaezelX
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2181ce08c3
lightning ref fixes
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пре 4 година |
marauder2k7
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57aceb60fb
QOC
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пре 4 година |
marauder2k7
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e9d0f68b55
Preload all soundAsset
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пре 4 година |
marauder2k7
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704eb27600
More Implements
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пре 4 година |
marauder2k7
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1ea693fea6
SoundAsset Array
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пре 4 година |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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пре 4 година |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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пре 5 година |
AzaezelX
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3c0360fd2f
uninitialized variables-afx
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пре 5 година |
AzaezelX
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8b4f3fea31
misc formatting fixes, and a removal of the
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пре 6 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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пре 8 година |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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пре 8 година |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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пре 8 година |
Johxz
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3cd82d9229
add strikeObject functionality feature
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пре 8 година |