Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  AzaezelX f633ef3a3d fill in the validated variables 7 ay önce
  marauder2k7 efbe5e90f5 virtuals removed 1 yıl önce
  AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2 yıl önce
  AzaezelX c4ae6258cc sound safeties and future notes 2 yıl önce
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 yıl önce
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 yıl önce
  AzaezelX 8821f62b0c misc fixes 2 yıl önce
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 yıl önce
  AzaezelX 0c6ca6c701 conflict resolution 4 yıl önce
  marauder2k7 3d7f092c52 Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements 4 yıl önce
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 yıl önce
  marauder2k7 76addc52eb Checks for emptyString in preload 4 yıl önce
  marauder2k7 4429de59b0 okay so addArray isn't even required. 4 yıl önce
  marauder2k7 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. 4 yıl önce
  AzaezelX 44b81ace69 don't check a profile if we don't have a sound asset 4 yıl önce
  AzaezelX dba0899887 soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays 4 yıl önce
  AzaezelX 2181ce08c3 lightning ref fixes 4 yıl önce
  marauder2k7 57aceb60fb QOC 4 yıl önce
  marauder2k7 e9d0f68b55 Preload all soundAsset 4 yıl önce
  marauder2k7 704eb27600 More Implements 4 yıl önce
  marauder2k7 1ea693fea6 SoundAsset Array 4 yıl önce
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 yıl önce
  AzaezelX fabd5864fa uninitialized variables-t3d 5 yıl önce
  AzaezelX 3c0360fd2f uninitialized variables-afx 5 yıl önce
  AzaezelX 8b4f3fea31 misc formatting fixes, and a removal of the 6 yıl önce
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 yıl önce
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject 8 yıl önce
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints 8 yıl önce
  Johxz 3cd82d9229 add strikeObject functionality feature 8 yıl önce