AzaezelX
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f633ef3a3d
fill in the validated variables
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7 meses atrás |
marauder2k7
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efbe5e90f5
virtuals removed
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1 ano atrás |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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2 anos atrás |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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2 anos atrás |
AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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2 anos atrás |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anos atrás |
AzaezelX
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8821f62b0c
misc fixes
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2 anos atrás |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anos atrás |
AzaezelX
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0c6ca6c701
conflict resolution
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4 anos atrás |
marauder2k7
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3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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4 anos atrás |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 anos atrás |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 anos atrás |
marauder2k7
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4429de59b0
okay so addArray isn't even required.
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4 anos atrás |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 anos atrás |
AzaezelX
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44b81ace69
don't check a profile if we don't have a sound asset
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4 anos atrás |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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4 anos atrás |
AzaezelX
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2181ce08c3
lightning ref fixes
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4 anos atrás |
marauder2k7
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57aceb60fb
QOC
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4 anos atrás |
marauder2k7
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e9d0f68b55
Preload all soundAsset
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4 anos atrás |
marauder2k7
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704eb27600
More Implements
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4 anos atrás |
marauder2k7
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1ea693fea6
SoundAsset Array
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4 anos atrás |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 anos atrás |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 anos atrás |
AzaezelX
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3c0360fd2f
uninitialized variables-afx
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5 anos atrás |
AzaezelX
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8b4f3fea31
misc formatting fixes, and a removal of the
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6 anos atrás |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 anos atrás |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 anos atrás |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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8 anos atrás |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 anos atrás |