AzaezelX
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
marauder2k7
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efbe5e90f5
virtuals removed
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1 год назад |
AzaezelX
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aa02e48c8d
add safeties for enum math across define boundaries
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2 лет назад |
AzaezelX
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c4ae6258cc
sound safeties and future notes
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2 лет назад |
AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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2 лет назад |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 лет назад |
AzaezelX
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8821f62b0c
misc fixes
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2 лет назад |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
AzaezelX
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0c6ca6c701
conflict resolution
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4 лет назад |
marauder2k7
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3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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4 лет назад |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 лет назад |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 лет назад |
marauder2k7
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4429de59b0
okay so addArray isn't even required.
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4 лет назад |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 лет назад |
AzaezelX
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44b81ace69
don't check a profile if we don't have a sound asset
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4 лет назад |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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4 лет назад |
AzaezelX
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2181ce08c3
lightning ref fixes
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4 лет назад |
marauder2k7
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57aceb60fb
QOC
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4 лет назад |
marauder2k7
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e9d0f68b55
Preload all soundAsset
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4 лет назад |
marauder2k7
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704eb27600
More Implements
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4 лет назад |
marauder2k7
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1ea693fea6
SoundAsset Array
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4 лет назад |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 лет назад |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
AzaezelX
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3c0360fd2f
uninitialized variables-afx
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5 лет назад |
AzaezelX
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8b4f3fea31
misc formatting fixes, and a removal of the
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6 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 лет назад |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 лет назад |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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8 лет назад |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 лет назад |