Historique des commits

Auteur SHA1 Message Date
  marauder2k7 888332a85c rest of the implementation il y a 1 an
  marauder2k7 efbe5e90f5 virtuals removed il y a 1 an
  JeffR 15ef8b4fbe Cleaned up implementation of #712 il y a 3 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 4 ans
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles il y a 7 ans
  Marc Chapman fcce9be33c obj-select -- object selection functionality il y a 8 ans
  Marc Chapman 64d1b06866 db-cache -- implementation of datablock caching system. il y a 8 ans
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. il y a 9 ans
  Marc Chapman 5d6ab545da Tidy up unnecessary #define il y a 9 ans
  James Urquhart 3a457749ec Oculus VR DK2 Support il y a 10 ans
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. il y a 11 ans
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. il y a 11 ans
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes il y a 12 ans
  DavidWyand-GG b32e7688c2 Side by side rendering il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans