Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 888332a85c rest of the implementation hai 1 ano
  marauder2k7 efbe5e90f5 virtuals removed hai 1 ano
  JeffR 15ef8b4fbe Cleaned up implementation of #712 %!s(int64=3) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=4) %!d(string=hai) anos
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=7) %!d(string=hai) anos
  Marc Chapman fcce9be33c obj-select -- object selection functionality %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 64d1b06866 db-cache -- implementation of datablock caching system. %!s(int64=8) %!d(string=hai) anos
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
  Marc Chapman 5d6ab545da Tidy up unnecessary #define %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. %!s(int64=11) %!d(string=hai) anos
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG b32e7688c2 Side by side rendering %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos