提交歷史

作者 SHA1 備註 提交日期
  marauder2k7 e6c653c441 warnings cleanup 1 年之前
  marauder2k7 55519aac57 Shader refactor 1 年之前
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  rextimmy 6d71bec417 gfx enum correction 4 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  Areloch f31445751f Updates and fixes to probe and lighting logic. 7 年之前
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 年之前
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 年之前
  James Urquhart da6bcbeb2b Improvements to openvr code 9 年之前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年之前
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 年之前
  LuisAntonRebollo b81ebaa386 Set correct terrain layer texture format. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前