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assets
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 سال پیش |
components
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fd23f0d0e9
gcc/clang build fix
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7 سال پیش |
decal
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 سال پیش |
examples
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3a18819e1e
Issue found by PVS Studio:
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10 سال پیش |
fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
fx
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 سال پیش |
gameBase
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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8 سال پیش |
physics
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8f0e418e54
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
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8 سال پیش |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
systems
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57284507f2
Adds the Systems for the Entity-Component-Systems setup.
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7 سال پیش |
turret
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51df59092d
Assorted bug fixes
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8 سال پیش |
vehicles
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
accumulationVolume.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 سال پیش |
aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 سال پیش |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 سال پیش |
aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 سال پیش |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 سال پیش |
aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 سال پیش |
camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 سال پیش |
camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 سال پیش |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 سال پیش |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 سال پیش |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
convexShape.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 سال پیش |
debris.cpp
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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8 سال پیش |
debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 سال پیش |
entity.cpp
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68efd8e22a
Updates to component classes -
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7 سال پیش |
entity.h
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68efd8e22a
Updates to component classes -
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7 سال پیش |
gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 سال پیش |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 سال پیش |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 سال پیش |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 سال پیش |
groundPlane.cpp
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 سال پیش |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiMaterialPreview.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
guiObjectView.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
item.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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7 سال پیش |
item.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 سال پیش |
lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 سال پیش |
lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 سال پیش |
lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 سال پیش |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 سال پیش |
missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 سال پیش |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 سال پیش |
objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 سال پیش |
occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 سال پیش |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 سال پیش |
physicalZone.cpp
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51df59092d
Assorted bug fixes
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8 سال پیش |
physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
player.cpp
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25b780ccaf
player-look -- modified player head and arm control
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8 سال پیش |
player.h
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25b780ccaf
player-look -- modified player head and arm control
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8 سال پیش |
pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
prefab.cpp
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 سال پیش |
prefab.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 سال پیش |
projectile.cpp
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c32c9557ab
enhanced-projectile
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8 سال پیش |
projectile.h
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c32c9557ab
enhanced-projectile
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8 سال پیش |
proximityMine.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 سال پیش |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
rigidShape.cpp
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1ee127b753
more unused variable cleanups
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9 سال پیش |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 سال پیش |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
shapeBase.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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7 سال پیش |
shapeBase.h
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8aaed004f1
Collision events
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8 سال پیش |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
shapeImage.cpp
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ce51070fc4
whitespace updates
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8 سال پیش |
spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 سال پیش |
staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 سال پیش |
trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 سال پیش |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 سال پیش |
tsStatic.cpp
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d4c2eeea98
Selection Highlighting
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8 سال پیش |
tsStatic.h
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d4c2eeea98
Selection Highlighting
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8 سال پیش |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |