rextimmy fd23f0d0e9 gcc/clang build fix 7 жил өмнө
..
assets ae5a43de70 Asset Browser initial implementation - Asset updates. 7 жил өмнө
components fd23f0d0e9 gcc/clang build fix 7 жил өмнө
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 жил өмнө
examples 3a18819e1e Issue found by PVS Studio: 10 жил өмнө
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
fx 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 жил өмнө
gameBase 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 жил өмнө
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 8 жил өмнө
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sfx fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
systems 57284507f2 Adds the Systems for the Entity-Component-Systems setup. 7 жил өмнө
turret 51df59092d Assorted bug fixes 8 жил өмнө
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 жил өмнө
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 жил өмнө
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 жил өмнө
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 жил өмнө
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects 8 жил өмнө
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 жил өмнө
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 жил өмнө
camera.h fcce9be33c obj-select -- object selection functionality 8 жил өмнө
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 жил өмнө
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 жил өмнө
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 жил өмнө
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 жил өмнө
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 жил өмнө
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 жил өмнө
entity.cpp 68efd8e22a Updates to component classes - 7 жил өмнө
entity.h 68efd8e22a Updates to component classes - 7 жил өмнө
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 жил өмнө
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 жил өмнө
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 жил өмнө
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 жил өмнө
groundPlane.cpp 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 жил өмнө
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
item.cpp 2bd43efcb9 Fix minor errors in console function definitions 7 жил өмнө
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 жил өмнө
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 жил өмнө
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 жил өмнө
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 жил өмнө
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 жил өмнө
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 жил өмнө
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 жил өмнө
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 жил өмнө
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 жил өмнө
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 жил өмнө
physicalZone.cpp 51df59092d Assorted bug fixes 8 жил өмнө
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 жил өмнө
player.cpp 25b780ccaf player-look -- modified player head and arm control 8 жил өмнө
player.h 25b780ccaf player-look -- modified player head and arm control 8 жил өмнө
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
portal.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 жил өмнө
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 жил өмнө
projectile.cpp c32c9557ab enhanced-projectile 8 жил өмнө
projectile.h c32c9557ab enhanced-projectile 8 жил өмнө
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
resource.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 жил өмнө
rigid.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 жил өмнө
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 жил өмнө
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions 7 жил өмнө
shapeBase.h 8aaed004f1 Collision events 8 жил өмнө
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shapeImage.cpp ce51070fc4 whitespace updates 8 жил өмнө
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 жил өмнө
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 жил өмнө
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 жил өмнө
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 жил өмнө
tsStatic.cpp d4c2eeea98 Selection Highlighting 8 жил өмнө
tsStatic.h d4c2eeea98 Selection Highlighting 8 жил өмнө
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
zone.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө