.. |
assets
|
ae5a43de70
Asset Browser initial implementation - Asset updates.
|
7 ani în urmă |
components
|
fd23f0d0e9
gcc/clang build fix
|
7 ani în urmă |
decal
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 ani în urmă |
examples
|
3a18819e1e
Issue found by PVS Studio:
|
10 ani în urmă |
fps
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
fx
|
62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
|
8 ani în urmă |
gameBase
|
0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
|
8 ani în urmă |
physics
|
8f0e418e54
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
|
8 ani în urmă |
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
sfx
|
fbfd3ed8ed
clang: constructor initialization order
|
9 ani în urmă |
systems
|
57284507f2
Adds the Systems for the Entity-Component-Systems setup.
|
7 ani în urmă |
turret
|
51df59092d
Assorted bug fixes
|
8 ani în urmă |
vehicles
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
accumulationVolume.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
accumulationVolume.h
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
10 ani în urmă |
aiClient.cpp
|
2f48f31a6f
Fixed String comparisons.
|
11 ani în urmă |
aiClient.h
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 ani în urmă |
aiConnection.cpp
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 ani în urmă |
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
aiPlayer.cpp
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 ani în urmă |
aiPlayer.h
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 ani în urmă |
camera.cpp
|
5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
|
8 ani în urmă |
camera.h
|
fcce9be33c
obj-select -- object selection functionality
|
8 ani în urmă |
cameraSpline.cpp
|
a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
|
9 ani în urmă |
cameraSpline.h
|
a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
|
9 ani în urmă |
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 ani în urmă |
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 ani în urmă |
convexShape.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
convexShape.h
|
c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
|
13 ani în urmă |
debris.cpp
|
706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
|
8 ani în urmă |
debris.h
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 ani în urmă |
entity.cpp
|
68efd8e22a
Updates to component classes -
|
7 ani în urmă |
entity.h
|
68efd8e22a
Updates to component classes -
|
7 ani în urmă |
gameFunctions.cpp
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 ani în urmă |
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 ani în urmă |
gameTSCtrl.cpp
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 ani în urmă |
gameTSCtrl.h
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 ani în urmă |
groundPlane.cpp
|
3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
|
8 ani în urmă |
groundPlane.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
guiMaterialPreview.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
guiMaterialPreview.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
guiNoMouseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
guiObjectView.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
guiObjectView.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
item.cpp
|
2bd43efcb9
Fix minor errors in console function definitions
|
7 ani în urmă |
item.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
levelInfo.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
levelInfo.h
|
2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
|
9 ani în urmă |
lightAnimData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
lightAnimData.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
lightBase.cpp
|
19092c368a
localRenderViz -- Implements per-light renderViz setting.
|
8 ani în urmă |
lightBase.h
|
19092c368a
localRenderViz -- Implements per-light renderViz setting.
|
8 ani în urmă |
lightDescription.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
lightDescription.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
lightFlareData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
lightFlareData.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
missionArea.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 ani în urmă |
missionArea.h
|
093252ada3
Updated logic in MissionArea::getServerObject.
|
13 ani în urmă |
missionMarker.cpp
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
8 ani în urmă |
missionMarker.h
|
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
11 ani în urmă |
objectTypes.h
|
d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
|
8 ani în urmă |
occlusionVolume.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
occlusionVolume.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
pathCamera.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
10 ani în urmă |
pathCamera.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
10 ani în urmă |
physicalZone.cpp
|
51df59092d
Assorted bug fixes
|
8 ani în urmă |
physicalZone.h
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 ani în urmă |
player.cpp
|
25b780ccaf
player-look -- modified player head and arm control
|
8 ani în urmă |
player.h
|
25b780ccaf
player-look -- modified player head and arm control
|
8 ani în urmă |
pointLight.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
pointLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
portal.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
portal.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
prefab.cpp
|
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
|
8 ani în urmă |
prefab.h
|
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
|
8 ani în urmă |
projectile.cpp
|
c32c9557ab
enhanced-projectile
|
8 ani în urmă |
projectile.h
|
c32c9557ab
enhanced-projectile
|
8 ani în urmă |
proximityMine.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
proximityMine.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
rigid.cpp
|
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
|
10 ani în urmă |
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
rigidShape.cpp
|
1ee127b753
more unused variable cleanups
|
9 ani în urmă |
rigidShape.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
10 ani în urmă |
scopeAlwaysShape.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
shapeBase.cpp
|
2bd43efcb9
Fix minor errors in console function definitions
|
7 ani în urmă |
shapeBase.h
|
8aaed004f1
Collision events
|
8 ani în urmă |
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
shapeImage.cpp
|
ce51070fc4
whitespace updates
|
8 ani în urmă |
spotLight.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
spotLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
staticShape.cpp
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 ani în urmă |
staticShape.h
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 ani în urmă |
trigger.cpp
|
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
|
10 ani în urmă |
trigger.h
|
a1740e8a9c
Made Trigger friendlier towards inheritance.
|
13 ani în urmă |
tsStatic.cpp
|
d4c2eeea98
Selection Highlighting
|
8 ani în urmă |
tsStatic.h
|
d4c2eeea98
Selection Highlighting
|
8 ani în urmă |
zone.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |
zone.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |