rextimmy fd23f0d0e9 gcc/clang build fix 7 år sedan
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assets ae5a43de70 Asset Browser initial implementation - Asset updates. 7 år sedan
components fd23f0d0e9 gcc/clang build fix 7 år sedan
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 år sedan
examples 3a18819e1e Issue found by PVS Studio: 10 år sedan
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
fx 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 år sedan
gameBase 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 år sedan
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 8 år sedan
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 år sedan
sfx fbfd3ed8ed clang: constructor initialization order 9 år sedan
systems 57284507f2 Adds the Systems for the Entity-Component-Systems setup. 7 år sedan
turret 51df59092d Assorted bug fixes 8 år sedan
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 år sedan
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 år sedan
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 år sedan
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 år sedan
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects 8 år sedan
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 år sedan
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 år sedan
camera.h fcce9be33c obj-select -- object selection functionality 8 år sedan
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 år sedan
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 år sedan
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 år sedan
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 år sedan
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 år sedan
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 år sedan
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 år sedan
entity.cpp 68efd8e22a Updates to component classes - 7 år sedan
entity.h 68efd8e22a Updates to component classes - 7 år sedan
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 år sedan
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 år sedan
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 år sedan
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 år sedan
groundPlane.cpp 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 år sedan
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
item.cpp 2bd43efcb9 Fix minor errors in console function definitions 7 år sedan
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 år sedan
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 år sedan
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 år sedan
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 år sedan
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 år sedan
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 år sedan
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 år sedan
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 år sedan
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 år sedan
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 år sedan
physicalZone.cpp 51df59092d Assorted bug fixes 8 år sedan
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 år sedan
player.cpp 25b780ccaf player-look -- modified player head and arm control 8 år sedan
player.h 25b780ccaf player-look -- modified player head and arm control 8 år sedan
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
portal.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 år sedan
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 år sedan
projectile.cpp c32c9557ab enhanced-projectile 8 år sedan
projectile.h c32c9557ab enhanced-projectile 8 år sedan
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
resource.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 år sedan
rigid.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 år sedan
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 år sedan
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions 7 år sedan
shapeBase.h 8aaed004f1 Collision events 8 år sedan
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
shapeImage.cpp ce51070fc4 whitespace updates 8 år sedan
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 år sedan
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 år sedan
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 år sedan
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 år sedan
tsStatic.cpp d4c2eeea98 Selection Highlighting 8 år sedan
tsStatic.h d4c2eeea98 Selection Highlighting 8 år sedan
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
zone.h 7dbfe6994d Engine directory for ticket #1 13 år sedan