rextimmy fd23f0d0e9 gcc/clang build fix %!s(int64=7) %!d(string=hai) anos
..
assets ae5a43de70 Asset Browser initial implementation - Asset updates. %!s(int64=7) %!d(string=hai) anos
components fd23f0d0e9 gcc/clang build fix %!s(int64=7) %!d(string=hai) anos
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
examples 3a18819e1e Issue found by PVS Studio: %!s(int64=10) %!d(string=hai) anos
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
fx 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. %!s(int64=8) %!d(string=hai) anos
gameBase 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. %!s(int64=8) %!d(string=hai) anos
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. %!s(int64=8) %!d(string=hai) anos
sceneComponent 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sfx fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
systems 57284507f2 Adds the Systems for the Entity-Component-Systems setup. %!s(int64=7) %!d(string=hai) anos
turret 51df59092d Assorted bug fixes %!s(int64=8) %!d(string=hai) anos
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
aiClient.cpp 2f48f31a6f Fixed String comparisons. %!s(int64=11) %!d(string=hai) anos
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
aiConnection.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects %!s(int64=8) %!d(string=hai) anos
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects %!s(int64=8) %!d(string=hai) anos
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera %!s(int64=8) %!d(string=hai) anos
camera.h fcce9be33c obj-select -- object selection functionality %!s(int64=8) %!d(string=hai) anos
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. %!s(int64=9) %!d(string=hai) anos
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. %!s(int64=9) %!d(string=hai) anos
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
containerQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth %!s(int64=13) %!d(string=hai) anos
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. %!s(int64=8) %!d(string=hai) anos
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
entity.cpp 68efd8e22a Updates to component classes - %!s(int64=7) %!d(string=hai) anos
entity.h 68efd8e22a Updates to component classes - %!s(int64=7) %!d(string=hai) anos
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. %!s(int64=8) %!d(string=hai) anos
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. %!s(int64=8) %!d(string=hai) anos
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
groundPlane.cpp 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. %!s(int64=8) %!d(string=hai) anos
groundPlane.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
item.cpp 2bd43efcb9 Fix minor errors in console function definitions %!s(int64=7) %!d(string=hai) anos
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. %!s(int64=9) %!d(string=hai) anos
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. %!s(int64=8) %!d(string=hai) anos
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. %!s(int64=8) %!d(string=hai) anos
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. %!s(int64=13) %!d(string=hai) anos
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=8) %!d(string=hai) anos
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. %!s(int64=11) %!d(string=hai) anos
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. %!s(int64=8) %!d(string=hai) anos
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=10) %!d(string=hai) anos
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=10) %!d(string=hai) anos
physicalZone.cpp 51df59092d Assorted bug fixes %!s(int64=8) %!d(string=hai) anos
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
player.cpp 25b780ccaf player-look -- modified player head and arm control %!s(int64=8) %!d(string=hai) anos
player.h 25b780ccaf player-look -- modified player head and arm control %!s(int64=8) %!d(string=hai) anos
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
pointLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
portal.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. %!s(int64=8) %!d(string=hai) anos
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. %!s(int64=8) %!d(string=hai) anos
projectile.cpp c32c9557ab enhanced-projectile %!s(int64=8) %!d(string=hai) anos
projectile.h c32c9557ab enhanced-projectile %!s(int64=8) %!d(string=hai) anos
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
proximityMine.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
resource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: %!s(int64=10) %!d(string=hai) anos
rigid.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigidShape.cpp 1ee127b753 more unused variable cleanups %!s(int64=9) %!d(string=hai) anos
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=10) %!d(string=hai) anos
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions %!s(int64=7) %!d(string=hai) anos
shapeBase.h 8aaed004f1 Collision events %!s(int64=8) %!d(string=hai) anos
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeImage.cpp ce51070fc4 whitespace updates %!s(int64=8) %!d(string=hai) anos
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
spotLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. %!s(int64=10) %!d(string=hai) anos
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. %!s(int64=13) %!d(string=hai) anos
tsStatic.cpp d4c2eeea98 Selection Highlighting %!s(int64=8) %!d(string=hai) anos
tsStatic.h d4c2eeea98 Selection Highlighting %!s(int64=8) %!d(string=hai) anos
zone.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
zone.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos