.. |
assets
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 gadi atpakaļ |
components
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fd23f0d0e9
gcc/clang build fix
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7 gadi atpakaļ |
decal
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 gadi atpakaļ |
examples
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3a18819e1e
Issue found by PVS Studio:
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10 gadi atpakaļ |
fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
fx
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62500487f1
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
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8 gadi atpakaļ |
gameBase
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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8 gadi atpakaļ |
physics
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8f0e418e54
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
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8 gadi atpakaļ |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
systems
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57284507f2
Adds the Systems for the Entity-Component-Systems setup.
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7 gadi atpakaļ |
turret
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51df59092d
Assorted bug fixes
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8 gadi atpakaļ |
vehicles
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
accumulationVolume.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 gadi atpakaļ |
aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 gadi atpakaļ |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 gadi atpakaļ |
aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 gadi atpakaļ |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 gadi atpakaļ |
aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 gadi atpakaļ |
camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 gadi atpakaļ |
camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 gadi atpakaļ |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 gadi atpakaļ |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 gadi atpakaļ |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 gadi atpakaļ |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
convexShape.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 gadi atpakaļ |
debris.cpp
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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8 gadi atpakaļ |
debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 gadi atpakaļ |
entity.cpp
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68efd8e22a
Updates to component classes -
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7 gadi atpakaļ |
entity.h
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68efd8e22a
Updates to component classes -
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7 gadi atpakaļ |
gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 gadi atpakaļ |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 gadi atpakaļ |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 gadi atpakaļ |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 gadi atpakaļ |
groundPlane.cpp
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 gadi atpakaļ |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiMaterialPreview.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
guiObjectView.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
item.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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7 gadi atpakaļ |
item.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 gadi atpakaļ |
lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 gadi atpakaļ |
lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 gadi atpakaļ |
lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 gadi atpakaļ |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 gadi atpakaļ |
missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 gadi atpakaļ |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 gadi atpakaļ |
objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 gadi atpakaļ |
occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 gadi atpakaļ |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 gadi atpakaļ |
physicalZone.cpp
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51df59092d
Assorted bug fixes
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8 gadi atpakaļ |
physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 gadi atpakaļ |
player.cpp
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25b780ccaf
player-look -- modified player head and arm control
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8 gadi atpakaļ |
player.h
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25b780ccaf
player-look -- modified player head and arm control
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8 gadi atpakaļ |
pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
prefab.cpp
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 gadi atpakaļ |
prefab.h
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1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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8 gadi atpakaļ |
projectile.cpp
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c32c9557ab
enhanced-projectile
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8 gadi atpakaļ |
projectile.h
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c32c9557ab
enhanced-projectile
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8 gadi atpakaļ |
proximityMine.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 gadi atpakaļ |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
rigidShape.cpp
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1ee127b753
more unused variable cleanups
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9 gadi atpakaļ |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 gadi atpakaļ |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
shapeBase.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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7 gadi atpakaļ |
shapeBase.h
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8aaed004f1
Collision events
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8 gadi atpakaļ |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
shapeImage.cpp
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ce51070fc4
whitespace updates
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8 gadi atpakaļ |
spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 gadi atpakaļ |
staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 gadi atpakaļ |
trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 gadi atpakaļ |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 gadi atpakaļ |
tsStatic.cpp
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d4c2eeea98
Selection Highlighting
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8 gadi atpakaļ |
tsStatic.h
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d4c2eeea98
Selection Highlighting
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8 gadi atpakaļ |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |