rextimmy fd23f0d0e9 gcc/clang build fix 7 gadi atpakaļ
..
assets ae5a43de70 Asset Browser initial implementation - Asset updates. 7 gadi atpakaļ
components fd23f0d0e9 gcc/clang build fix 7 gadi atpakaļ
decal af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 gadi atpakaļ
examples 3a18819e1e Issue found by PVS Studio: 10 gadi atpakaļ
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
fx 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 gadi atpakaļ
gameBase 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 gadi atpakaļ
physics 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 8 gadi atpakaļ
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
sfx fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
systems 57284507f2 Adds the Systems for the Entity-Component-Systems setup. 7 gadi atpakaļ
turret 51df59092d Assorted bug fixes 8 gadi atpakaļ
vehicles 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
accumulationVolume.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 gadi atpakaļ
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 gadi atpakaļ
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 gadi atpakaļ
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 gadi atpakaļ
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects 8 gadi atpakaļ
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 gadi atpakaļ
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 gadi atpakaļ
camera.h fcce9be33c obj-select -- object selection functionality 8 gadi atpakaļ
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 gadi atpakaļ
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 gadi atpakaļ
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 gadi atpakaļ
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
convexShape.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 gadi atpakaļ
debris.cpp 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 gadi atpakaļ
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 gadi atpakaļ
entity.cpp 68efd8e22a Updates to component classes - 7 gadi atpakaļ
entity.h 68efd8e22a Updates to component classes - 7 gadi atpakaļ
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 gadi atpakaļ
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 gadi atpakaļ
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 gadi atpakaļ
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 gadi atpakaļ
groundPlane.cpp 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 gadi atpakaļ
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiMaterialPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiObjectView.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
item.cpp 2bd43efcb9 Fix minor errors in console function definitions 7 gadi atpakaļ
item.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 gadi atpakaļ
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 gadi atpakaļ
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 gadi atpakaļ
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 gadi atpakaļ
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 gadi atpakaļ
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 gadi atpakaļ
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 gadi atpakaļ
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 gadi atpakaļ
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 gadi atpakaļ
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 gadi atpakaļ
physicalZone.cpp 51df59092d Assorted bug fixes 8 gadi atpakaļ
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 gadi atpakaļ
player.cpp 25b780ccaf player-look -- modified player head and arm control 8 gadi atpakaļ
player.h 25b780ccaf player-look -- modified player head and arm control 8 gadi atpakaļ
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
portal.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
prefab.cpp 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 gadi atpakaļ
prefab.h 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 gadi atpakaļ
projectile.cpp c32c9557ab enhanced-projectile 8 gadi atpakaļ
projectile.h c32c9557ab enhanced-projectile 8 gadi atpakaļ
proximityMine.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
resource.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 gadi atpakaļ
rigid.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
rigidShape.cpp 1ee127b753 more unused variable cleanups 9 gadi atpakaļ
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 gadi atpakaļ
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
shapeBase.cpp 2bd43efcb9 Fix minor errors in console function definitions 7 gadi atpakaļ
shapeBase.h 8aaed004f1 Collision events 8 gadi atpakaļ
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
shapeImage.cpp ce51070fc4 whitespace updates 8 gadi atpakaļ
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 gadi atpakaļ
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 gadi atpakaļ
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 gadi atpakaļ
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 gadi atpakaļ
tsStatic.cpp d4c2eeea98 Selection Highlighting 8 gadi atpakaļ
tsStatic.h d4c2eeea98 Selection Highlighting 8 gadi atpakaļ
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
zone.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ